mirror of https://github.com/zeldaret/tmc.git
Match sub_08018BB4 and adjust types
This commit is contained in:
parent
854e623bf9
commit
ffdec50c76
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@ -892,55 +892,3 @@ _08018B8A:
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.align 2, 0
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_08018BAC: .4byte gUnk_080FE320
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_08018BB0: .4byte 0x00000219
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thumb_func_start sub_08018BB4
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sub_08018BB4: @ 0x08018BB4
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push {r4, r5, lr}
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sub sp, #8
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adds r4, r0, #0
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lsls r0, r4, #3
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ldr r1, _08018C14 @ =gUnk_080FEAC8
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adds r0, r0, r1
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mov r5, sp
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mov r1, sp
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movs r2, #8
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bl MemCopy
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lsls r0, r4, #2
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adds r0, r0, r4
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lsls r0, r0, #2
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ldr r1, _08018C18 @ =gUnk_080FE320
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adds r0, r0, r1
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ldrh r1, [r0, #8]
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lsrs r1, r1, #4
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movs r2, #0x3f
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ands r1, r2
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ldrh r0, [r0, #0xa]
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lsrs r0, r0, #4
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ands r0, r2
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lsls r0, r0, #6
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orrs r1, r0
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strh r1, [r5, #4]
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mov r0, sp
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bl sub_0804B3C4
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ldrb r0, [r5, #1]
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bl CheckLocalFlag
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cmp r0, #0
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bne _08018C10
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ldrh r3, [r5, #4]
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ldrb r1, [r5, #6]
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movs r0, #1
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ands r0, r1
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movs r2, #2
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cmp r0, #0
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bne _08018C08
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movs r2, #1
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_08018C08:
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movs r0, #0x73
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adds r1, r3, #0
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bl SetTileType
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_08018C10:
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add sp, #8
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pop {r4, r5, pc}
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.align 2, 0
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_08018C14: .4byte gUnk_080FEAC8
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_08018C18: .4byte gUnk_080FE320
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@ -190,15 +190,17 @@ typedef struct {
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typedef struct {
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u8 type;
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u8 _1;
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u8 localFlag;
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u8 _2;
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u8 _3;
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u16 _4;
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u16 tilePos;
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u8 _6;
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u8 _7;
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} TileEntity;
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extern TileEntity gSmallChests[8];
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extern TileEntity gUnk_080FEAC8[];
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typedef enum {
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NONE,
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ROOM_VISIT_MARKER,
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@ -230,7 +232,7 @@ void LoadRoomEntityList(EntityData* listPtr);
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bool32 LoadFixedGFX(Entity*, u32);
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void UnloadGFXSlots(Entity*);
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void sub_0804B3C4(void*);
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void sub_0804B3C4(TileEntity*);
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void sub_0804B0B0(u32 arg0, u32 arg1);
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void DoExitTransition(const ScreenTransitionData* data);
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@ -1,5 +1,29 @@
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#include "global.h"
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#include "room.h"
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#include "subtask.h"
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#include "common.h"
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#include "flags.h"
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void sub_08018BB4(int param_1) {
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u32 layer;
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TileEntity tile;
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struct_080FE320* ptr;
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u32 position;
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MemCopy(gUnk_080FEAC8 + param_1, &tile, sizeof(TileEntity));
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ptr = &gUnk_080FE320[param_1];
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tile.tilePos = (ptr->x >> 4 & 0x3f) | (((ptr->y) >> 4 & 0x3f) << 6);
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sub_0804B3C4(&tile);
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if (CheckLocalFlag(tile.localFlag) == 0) {
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position = tile.tilePos;
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if ((tile._6 & 1) == 0) {
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layer = 1;
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} else {
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layer = 2;
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}
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SetTileType(0x73, position, layer);
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}
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}
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void CreateMinishEntrance(u32 tilePos) {
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u32 x, y;
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@ -294,9 +294,9 @@ void sub_080971E0(ObjectOnPillarEntity* this) {
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bool32 sub_08097348(u32 tilePosition) {
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u32 index;
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TileEntity* tileEntity = gSmallChests;
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for (index = 0; index < 8; index++, tileEntity++) {
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if (tileEntity->_4 == tilePosition) {
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return CheckLocalFlag(tileEntity->_1);
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for (index = 0; index < ARRAY_COUNT(gSmallChests); index++, tileEntity++) {
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if (tileEntity->tilePos == tilePosition) {
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return CheckLocalFlag(tileEntity->localFlag);
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}
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}
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return FALSE;
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@ -56,14 +56,14 @@ void sub_080A7C8C(u32 pos, u32 layer) {
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u32 found = 0;
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u32 i;
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for (i = 0; i < 8; ++i, ++t) {
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if (*(u16*)&t->_4 == pos) {
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if (*(u16*)&t->tilePos == pos) {
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found = 1;
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break;
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}
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}
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if ((layer >> 1) == ((u32)(t->_6 << 31) >> 31)) {
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if (found) {
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SetLocalFlag(t->_1);
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SetLocalFlag(t->localFlag);
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CreateItemEntity(t->_2, t->_3, 0);
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} else {
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CreateItemEntity(0x60, 0, 0);
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@ -81,7 +81,7 @@ u32 sub_080A7CFC(u32 a1) {
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TileEntity* t = GetCurrentRoomProperty(3);
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if (t != 0) {
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do {
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if (t->_4 == a1) {
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if (t->tilePos == a1) {
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switch (t->type) {
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case SIGN:
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hint = FALSE;
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@ -95,7 +95,7 @@ u32 sub_080A7CFC(u32 a1) {
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break;
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}
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t++;
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} while (t->_4 != 0);
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} while (t->tilePos != 0);
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}
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InitTileMessage(msg, hint);
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}
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28
src/room.c
28
src/room.c
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@ -251,8 +251,8 @@ void* GetCurrentRoomProperty(u32 idx) {
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void sub_0804B16C(void) {
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TileEntity* tile = gSmallChests;
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do {
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if (tile->_4 != 0 && CheckLocalFlag(tile->_1)) {
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SetTileType(0x74, tile->_4, tile->_6 & 1 ? 2 : 1);
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if (tile->tilePos != 0 && CheckLocalFlag(tile->localFlag)) {
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SetTileType(0x74, tile->tilePos, tile->_6 & 1 ? 2 : 1);
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}
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} while (++tile < gSmallChests + 8);
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}
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@ -297,28 +297,28 @@ void LoadRoomTileEntities(TileEntity* list) {
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}
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static void LoadGrassDropTile(TileEntity* tile) {
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MemCopy(&gAreaDroptables[tile->_1], &gRoomVars.currentAreaDroptable, 0x20);
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MemCopy(&gAreaDroptables[tile->localFlag], &gRoomVars.currentAreaDroptable, 0x20);
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}
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static void LoadLocationTile(TileEntity* tile) {
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gArea.locationIndex = tile->_1;
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gArea.locationIndex = tile->localFlag;
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sub_08054524();
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}
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static void LoadRoomVisitTile(TileEntity* tile) {
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SetLocalFlag(tile->_1);
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SetLocalFlag(tile->localFlag);
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}
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static void LoadSmallChestTile(TileEntity* tile) {
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TileEntity* t = gSmallChests;
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u32 i = 0;
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for (i = 0; i < 8; ++i, ++t) {
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if (!t->_4) {
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if (!t->tilePos) {
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MemCopy(tile, t, sizeof(TileEntity));
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if ((t->_6 & 1) && (gRoomControls.scroll_flags & 2) && !CheckLocalFlag(t->_1)) {
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Entity* e = CreateObject(OBJECT_52, t->_1, 0);
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if ((t->_6 & 1) && (gRoomControls.scroll_flags & 2) && !CheckLocalFlag(t->localFlag)) {
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Entity* e = CreateObject(OBJECT_52, t->localFlag, 0);
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if (e != NULL) {
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sub_0806F704(e, t->_4);
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sub_0806F704(e, t->tilePos);
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}
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}
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return;
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@ -331,10 +331,10 @@ static void LoadBombableWallTile(TileEntity* tile) {
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if (mgr != NULL) {
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mgr->manager.type = 9;
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mgr->manager.subtype = 0x24;
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mgr->x = tile->_4;
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mgr->x = tile->tilePos;
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mgr->y = *(u16*)&tile->_6;
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mgr->field_0x35 = tile->_2;
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mgr->field_0x3e = tile->_1;
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mgr->field_0x3e = tile->localFlag;
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AppendEntityToList((Entity*)mgr, 6);
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}
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}
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@ -345,7 +345,7 @@ static void LoadDarknessTile(TileEntity* tile) {
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static void LoadDestructibleTile(TileEntity* tile) {
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if (CheckLocalFlag(*(u16*)&tile->_2)) {
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SetTileType(*(u16*)&tile->_6, tile->_4, tile->_1);
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SetTileType(*(u16*)&tile->_6, tile->tilePos, tile->localFlag);
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} else if (!gRoomVars.filler_0x1) {
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Manager* mgr;
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gRoomVars.filler_0x1 = 1;
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@ -369,6 +369,6 @@ void sub_0804B388(u32 a1, u32 a2) {
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sub_080526F8(-1);
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}
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void sub_0804B3C4(void* arg0) {
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LoadSmallChestTile(arg0);
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void sub_0804B3C4(TileEntity* tile) {
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LoadSmallChestTile(tile);
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}
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@ -4681,10 +4681,7 @@ u32 sub_unk3_SimonsSimulation_Main(void) {
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extern u8* gUnk_080F0D58[4];
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extern Entity* gUnk_080F0CB8[15];
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extern u8* gUnk_080F0E08[];
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extern struct {
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u32 unk_00;
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u32 unk_04;
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} gUnk_080F0E1C[];
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extern TileEntity gUnk_080F0E1C[];
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void sub_StateChange_SimonsSimulation_Main(void) {
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u32 r;
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@ -90,13 +90,6 @@ extern void (*const gUnk_080FF330[])(void);
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void sub_08055994(void);
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typedef struct {
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u8 unk_0[6];
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u8 unk_6;
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u8 unk_7;
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} struct_080FEAC8;
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extern struct_080FEAC8 gUnk_080FEAC8[];
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extern void (*const gUnk_080FF35C[])(void);
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extern const EntityData gUnk_080FF33C[];
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void sub_08055994(void) {
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u32 layer;
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struct_080FEAC8* ptr = &gUnk_080FEAC8[gMenu.field_0x4];
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if ((ptr->unk_6 & 1) != 0) {
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TileEntity* ptr = &gUnk_080FEAC8[gMenu.field_0x4];
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if ((ptr->_6 & 1) != 0) {
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layer = 2;
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} else {
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layer = 1;
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