Commit Graph

21 Commits

Author SHA1 Message Date
theo3 201955ea05 create enemy struct and enemy flags 2023-12-30 20:05:32 -08:00
octorock a818f1b704 Use new entity struct for player 2023-12-30 22:09:30 +01:00
octorock 3b87c04162 Invert NENT_DEPRECATED define
To define ENT_DEPRECATED in files that still need the old entity structs.
2023-12-30 18:30:00 +01:00
octorock 591563f428 Create new entity structs for Projectiles 2023-07-23 23:52:47 +02:00
Elliptic Ellipsis 69568e03b0 Should be the rest of them 2022-06-22 00:00:57 +01:00
Tal Hayon d6d7916a46 Use fixed point macros where possible 2022-04-01 18:19:56 +03:00
theo3 92240d4314 name remaining entity fields 2022-03-28 20:10:22 -07:00
Elliptic Ellipsis 7780c76eac Correct type of sub_0806F520 and use it as a bool 2022-03-18 23:16:15 +00:00
theo3 ef470547e0 cleanup 2022-03-17 19:16:43 -07:00
octorock b69a6d223c Rename movement functions 2022-02-12 20:03:27 +01:00
Tal Hayon 416a4b1191 Use sfx sounds enum whereever applicable 2022-01-28 13:11:05 +02:00
theo3 a6f8dabcea fixed point stuff 2022-01-21 21:28:44 -08:00
Tal Hayon 73c9b8dbb2 Work on projectile asm functions 2022-01-06 12:46:26 +02:00
theo3 0f65f8fd50 Identify player functions and update asm.h 2021-12-28 12:08:30 -08:00
theo3 24750a6bb5 finish player.c 2021-12-27 17:14:52 -08:00
theo3 079260dbd6 name asm funcs 2021-12-25 21:28:44 -08:00
theo3 6cff332e57 header overhaul 2021-12-20 10:31:02 -08:00
octorock 2580b33a20 Decompile OctorokBoss 2021-12-13 21:55:22 +01:00
theo3 ecc8a1439d remove redundant unions 2021-11-12 01:34:34 -08:00
theo3 d29468c30b add effects.h 2021-10-26 20:33:33 -07:00
octorock 6630a82057 Rename projectiles 2021-10-16 17:31:57 +02:00