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src/enemy/dust.c file

Dust enemy.

Contents

  • Reference
    • Classes
    • Functions
    • Variables
    • Defines

Classes

struct DustEntity
struct PACKED

Functions

void Dust_OnTick(DustEntity*)
void Dust_OnCollision(DustEntity*)
void Dust_OnGrabbed(DustEntity*)
void sub_080441E0(DustEntity*)
void sub_080442A0(DustEntity*)
void sub_080441CC(DustEntity*)
void sub_080441C4(DustEntity*)
void sub_080441BC(DustEntity*)
void sub_08044310(DustEntity*)
void sub_080445C0(DustEntity*)
void sub_080442BC(DustEntity*)
void sub_08044498(DustEntity*)
void sub_08044550(DustEntity*)
auto sub_080AD8F0(u32 sprite, u32 frame) -> void*
void Dust(Entity* this)

Variables

const s8 gUnk_08126EE4
void(*const Dust_Functions
const u8 gUnk_080D15B4

Defines

#define HEAP
#define DUST_SPRITE_INDEX
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