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src/npc/npc4E.c file

NPC 4E.

Contents

  • Reference
    • Classes
    • Functions
    • Variables

Classes

struct NPC4EEntity
struct InteractCollisionData

Functions

void sub_0809623C(Entity*)
void sub_08096260(Entity*)
void NPC4E(Entity* this)
void NPC4E_ChangeInteractableHitbox(Entity* this, ScriptExecutionContext* context)
void NPC4E_DoScreenTransition(Entity* this, ScriptExecutionContext* context)
auto NPC4E_GetKinstoneId(Entity* this) -> u8
void NPC4E_IsKinstoneFused(Entity* this, ScriptExecutionContext* context)
void NPC4E_MakeFuserInteractable(Entity* this)
void NPC4E_SetPinwheelFlag(Entity* this)
void NPC4E_IsEveryPinwheelActivated(Entity* this, ScriptExecutionContext* context)
void sub_0806DB84(Entity* this, ScriptExecutionContext* context)
auto NPC4E_GetItemWithSwordUpgraded(Item itemId) -> Item
void NPC4E_SaveEquippedItems(NPC4EEntity* this)
void NPC4E_RestoreEquippedItems(NPC4EEntity* this)
void sub_0806DC7C(void)
void sub_0806DCA0(void)
void sub_0806DCC0(void)
void NPC4E_Fusion(Entity* this)

Variables

void script_MinishVillageObjectLeftStoneOpening
void script_MinishVillageObjectRightStoneOpening
const Hitbox gUnk_08114154
const InteractCollisionData gNpc4ECollisionData
const ScreenTransitionData*const gNpc4ETransitions
const u8 gNpc4ETransitionTypes
const u16 gUnk_081141F4
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