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src/projectileUtils.c file

Contents

  • Reference
    • Functions
    • Variables

Functions

auto GetProjectileDefinition(Entity*) -> const ProjectileDefinition*
auto LoadProjectileSprite(Entity*, const ProjectileDefinition*) -> bool32
auto ProjectileInit(Entity* this) -> bool32
auto IsProjectileOffScreen(Entity* this) -> bool32
auto CreateProjectile(u32 id) -> Entity*

Variables

const ProjectileDefinition gProjectileDefinitions
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