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RoomControls struct
#include <include/room.h>

Contents

  • Reference
    • Public variables

Public variables

u16 reload_flags
u8 scrollAction
u8 scrollSubAction
u8 area
u8 room
u16 origin_x
u16 origin_y
s16 scroll_x
s16 scroll_y
u8 scrollSpeed
Pixels per frame that the camera can scroll.
u8 scroll_flags
u8 scroll_direction
s8 oam_offset_x
s8 oam_offset_y
u8 unk_13
u8 shake_magnitude
u8 unk_15
u16 shake_duration
u16 unk_18
u16 unk_1a
u16 unk_1c
u16 width
Width in pixels.
u16 height
Height in pixels.
u16 unk_22
s8 aff_x
s8 aff_y
u8 unk_26
u8 unk_27
union SplitWord bg3OffsetX
union SplitWord bg3OffsetY
Entity* camera_target
u32 tileSet
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