@ Intro Hyrule Castle Zelda SCRIPT_START script_ZeldaIntroCastle BeginBlock DoPostScriptAction 0x0008 SetEntitySpeed 0x0100 Call sub_08066D04 EndBlock Call DeleteHitbox WaitForSyncFlagAndClear 0x00000010 Call sub_08066D14 JumpIf script_080111F6 MoveEntityToPlayer script_080111F6: Call CheckEntityOnScreen JumpIf script_08011206 SetEntityPositionRelative 0x01f8, 0x00b8 script_08011206: DoPostScriptAction 0x0007 DoPostScriptAction 0x0001 MoveTo 0x01f8, 0x0050 FacePlayer DoPostScriptAction 0x0000 SetSyncFlag 0x00000020 WaitForSyncFlagAndClear 0x00000010 DoPostScriptAction 0x0001 MoveTo 0x01f8, 0x0020 DoPostScriptAction 0x0008 SetSyncFlag 0x00000020 WaitForSyncFlagAndClear 0x00000010 DoPostScriptAction 0x0007 DoPostScriptAction 0x0001 SetEntitySpeed 0x0040 MoveTo 0x01e8, 0x0040 DoPostScriptAction 0x0000 SetSyncFlag 0x00000020 WaitForSyncFlagAndClear 0x00000010 Call sub_08095810 SetSyncFlag 0x00000020 WaitForSyncFlagAndClear 0x00000010 DoPostScriptAction 0x0001 MoveTo 0x01d8, 0x0058 DoPostScriptAction 0x0000 SetSyncFlag 0x00000020 WaitForSyncFlagAndClear 0x00000010 PlaySound SFX_1C9 DoPostScriptAction 0x0010 Wait 0x0014 Call sub_08066E20 Wait 0x0014 DoPostScriptAction 0x0010 Call WaitForAnimDone PlaySound SFX_1CA SetSyncFlag 0x00000020 WaitForSyncFlagAndClear 0x00000010 DoPostScriptAction 0x0006 SCRIPT_END