@ TODO UNUSED? SCRIPT_START script_08016384 BeginBlock EndBlock Jump script_08016384 JumpIf script_08016384 JumpIfNot script_08016384 JumpTable script_08016384, script_08016384 JumpAbsolute script_08016384 JumpAbsoluteIf script_08016384 JumpAbsoluteIfNot script_08016384 JumpAbsoluteTable script_08016384, script_08016384 Call script_08016384 CallWithArg script_08016384, 0x12345678 LoadRoomEntityList script_08016384 CheckSyncFlagAndClear 0x00000001 CheckInventory1 ITEM_SMITH_SWORD CheckInventory2 ITEM_SMITH_SWORD HasRoomItemForSale CheckLocalFlag 0x0067 CheckLocalFlagByBank FLAG_BANK_1, SOUGEN_01_00 CheckGlobalFlag START CheckRoomFlag 0x0000 CheckPlayerInRegion 0x0000, 0x0000, 0x0000 CheckPlayerInRegion2 0x0000 CheckEntityInteractType FacePlayerAndCheckDist HasRupees 200 CheckTextboxResult CheckKinstoneFused KINSTONE_MYSTERIOUS_CLOUD_TOP_RIGHT BuyItem ITEM_BOMBS10, 0x0000 CheckBottleContaining ITEM_BOTTLE_EMPTY VariableBitSet 0x00000000 VariableOnlyBitSet 0x00000000 VariableEqual 0x00000000 CheckPlayerFlags PL_MINISH CheckPlayerMinish EntityHasHeight ComparePlayerAction PLAYER_NORMAL ComparePlayerAnimationState 0x0004 SetSyncFlag 0x00000001 ClearSyncFlag 0x00000002 SetLocalFlag 0x0067 SetLocalFlagByBank FLAG_BANK_1, 0x0001 ClearLocalFlag 0x0067 SetGlobalFlag START ClearGlobalFlag START SetRoomFlag 0x0000 ClearRoomFlag 0x0000 Wait 0x001e WaitForSyncFlag 0x00000001 WaitForSyncFlagAndClear 0x00000002 WaitPlayerGetItem WaitForPlayerEnterRoom WaitFor_1 WaitForFadeFinish SetFadeTime 0x0004 SetFadeMask 0x0000ffff