#ifndef CUTSCENE_H #define CUTSCENE_H #include "room.h" typedef struct { const EntityData* entityData; u8 area; u8 room; s8 scrollX; s8 scrollY; } struct_080FCF04; typedef struct { const EntityData* entityData1; const EntityData* entityData2; u8 area; u8 room; s8 scrollX; s8 scrollY; } struct_080FCFB8; #endif // CUTSCENE_H