#ifndef ENTITYSPAWNMANAGER_H #define ENTITYSPAWNMANAGER_H #include "manager.h" typedef struct { Manager base; u8 unk_20[0x18]; s16 sound; s16 spawnTimer; /**< Timer until the entity list is loaded. */ u16 unk_3c; u16 flag; } EntitySpawnManager; #endif // ENTITYSPAWNMANAGER_H