#ifndef FIGHTMANAGER_H #define FIGHTMANAGER_H #include "manager.h" typedef struct { Manager base; u8 prevBgm; u8 unk_21[0x14]; u8 unk_35; u8 unk_36[0x4]; u16 unk_3a; u16 fightStartFlag; u16 fightCompletedFlag; } FightManager; typedef struct { Manager base; Entity* enemies[8]; } FightManagerHelper; #endif // FIGHTMANAGER_H