#ifndef TILEPUZZLEMANAGER_H #define TILEPUZZLEMANAGER_H #include "manager.h" typedef struct TilePuzzleManager { Manager base; u8 unk_20[8]; // unused u16 own_tile; u8 unk_2a[0x2]; // unused u16 player_previous_tile; u16 player_current_tile; u8 unk_30[0x6]; // unused u8 width; u8 height; s16 x; s16 y; u16 flag_succeeded; u16 flag_reset; } TilePuzzleManager; #endif // TILEPUZZLEMANAGER_H