#ifndef ZELDA_H #define ZELDA_H #include "entity.h" typedef struct { /*0x00*/ Entity base; /*0x68*/ u8 unused[24]; /*0x80*/ u16 unk_80; } ZeldaEntity; typedef struct { /*0x00*/ Entity base; /*0x68*/ s8 unk_68; /*0x69*/ s8 unk_69; /*0x6a*/ u8 unused[10]; /*0x74*/ u16 unk_74; } ZeldaFollowerEntity; #endif // ZELDA_H