#ifndef LINKANIMATION_H #define LINKANIMATION_H #include "entity.h" typedef struct { /*0x00*/ Entity base; /*0x68*/ u8 storeDrawFlags; /*0x69*/ u8 storeFlags; /*0x6a*/ u8 storeIFrames; /*0x6b*/ u8 storeField7; /*0x6c*/ u8 storeKeepFacing; /*0x6d*/ u8 storeFieldA; /*0x6e*/ u8 storeField27; /*0x6f*/ u8 storeMobility; /*0x70*/ u32 storeStateFlags; /*0x74*/ u8 store8A; } LinkAnimationEntity; #endif // LINKANIMATION_H