#ifndef PLAYERITEMBOTTLE_H #define PLAYERITEMBOTTLE_H #include "entity.h" typedef struct { /*0x00*/ Entity base; /*0x68*/ u8 bottleIndex; /**< @see Item */ /*0x69*/ u8 unused[6]; /*0x6f*/ u8 bottleContent; /**< @see Item */ } PlayerItemBottleEntity; #endif // PLAYERITEMBOTTLE_H