#ifndef PROJECTILE_H #define PROJECTILE_H #include "entity.h" Entity* CreateProjectile(u32); bool32 IsProjectileOffScreen(Entity*); void DarkNutSwordSlash(Entity*); void RockProjectile(Entity*); void BoneProjectile(Entity*); void MoblinSpear(Entity*); void DekuSeedProjectile(Entity*); void Projectile5(Entity*); void DirtBallProjectile(Entity*); void WindProjectile(Entity*); void FireProjectile(Entity*); void IceProjectile(Entity*); void GleerokProjectile(); void KeatonDagger(Entity*); void GuardLineOfSight(Entity*); void ArrowProjectile(Entity*); void MazaalEnergyBeam(Entity*); void OctorokBossProjectile(); void StalfosProjectile(Entity*); void LakituCloudProjectile(Entity*); void LakituLightning(Entity*); void MandiblesProjectile(); void RemovableDust(); void SpiderWeb(); void TorchTrapProjectile(Entity*); void GuruguruBarProjectile(Entity*); void V1DarkMagicProjectile(); void BallAndChain(); void V1FireProjectile(); void CannonballProjectile(Entity*); void V1EyeLaser(); void Winder(Entity*); void SpikedRollers(Entity*); void V2Projectile(); void V3HandProjectile(Entity*); void V3ElectricProjectile(); void GyorgTail(); void GyorgMaleEnergyProjectile(Entity*); void V3TennisBallProjectile(Entity*); typedef enum { /*00*/ DARK_NUT_SWORD_SLASH, /*01*/ ROCK_PROJECTILE, /*02*/ BONE_PROJECTILE, /*03*/ MOBLIN_SPEAR, /*04*/ DEKU_SEED_PROJECTILE, /*05*/ PROJECTILE_5, /*06*/ DIRT_BALL_PROJECTILE, /*07*/ WIND_PROJECTILE, /*08*/ FIRE_PROJECTILE, /*09*/ ICE_PROJECTILE, /*0A*/ GLEEROK_PROJECTILE, /*0B*/ KEATON_DAGGER, /*0C*/ GUARD_LINE_OF_SIGHT, /*0D*/ ARROW_PROJECTILE, /*0E*/ MAZAAL_ENERGY_BEAM, /*0F*/ OCTOROK_BOSS_PROJECTILE, /*10*/ STALFOS_PROJECTILE, /*11*/ LAKITU_CLOUD_PROJECTILE, /*12*/ LAKITU_LIGHTNING, /*13*/ MANDIBLES_PROJECTILE, /*14*/ REMOVABLE_DUST, /*15*/ SPIDER_WEB, /*16*/ TORCH_TRAP_PROJECTILE, /*17*/ GURUGURU_BAR_PROJECTILE, /*18*/ V1_DARK_MAGIC_PROJECTILE, /*19*/ BALL_AND_CHAIN, /*1A*/ V1_FIRE_PROJECTILE, /*1B*/ CANNONBALL_PROJECTILE, /*1C*/ V1_EYE_LASER, /*1D*/ WINDER, /*1E*/ SPIKED_ROLLERS, /*1F*/ V2_PROJECTILE, /*20*/ V3_HAND_PROJECTILE, /*21*/ V3_ELECTRIC_PROJECTILE, /*22*/ GYORG_TAIL, /*23*/ GYORG_MALE_ENERGY_PROJECTILE, /*24*/ V3_TENNIS_BALL_PROJECTILE, } Projectile; #endif // PROJECTILE_H