#ifndef TRANSITIONS_H #define TRANSITIONS_H #include "global.h" #include "roomid.h" typedef enum { WARP_TYPE_BORDER, WARP_TYPE_AREA, WARP_TYPE_END_OF_LIST = -1, } WarpType; typedef enum { TRANSITION_TYPE_NORMAL, TRANSITION_TYPE_INSTANT_MINISH, TRANSITION_TYPE_DROP_IN, TRANSITION_TYPE_INSTANT, TRANSITION_TYPE_STEP_FORWARD, TRANSITION_TYPE_5, TRANSITION_TYPE_DROP_IN_MINISH, TRANSITION_TYPE_STAIR_EXIT, TRANSITION_TYPE_8, TRANSITION_TYPE_9, TRANSITION_TYPE_HOP_IN_FORWARD, TRANSITION_TYPE_HOP_IN, TRANSITION_TYPE_FLY_IN, } TransitionType; typedef struct Transition { WarpType warp_type : 8; u8 subtype; u16 startX; u16 startY; u16 endX; u16 endY; u8 shape; u8 area; RoomID room : 8; u8 height; TransitionType transition_type : 8; u8 facing_direction; // 0-4 u8 unk0; u8 unk1; u8 unk2; u8 unk3; } Transition; extern const Transition gExitList_RoyalValley_ForestMaze[]; extern const Transition gUnk_08134FBC[]; extern const Transition gUnk_08135048[]; extern const Transition gUnk_08135190[]; extern const Transition gUnk_0813A76C[]; extern const Transition* const* const gExitLists[]; #endif // TRANSITIONS_H