.syntax unified push {r4, lr} adds r4, r0, #0 ldrb r0, [r4, #0xc] cmp r0, #0 bne _0806BC40 ldrb r0, [r4, #0xa] lsls r1, r0, #1 adds r1, r1, r0 lsls r1, r1, #2 ldr r0, _0806BC28 @ =gUnk_08113140 adds r1, r1, r0 adds r0, r4, #0 bl LoadExtraSpriteData cmp r0, #0 beq _0806BC54 ldrb r0, [r4, #0xc] adds r0, #1 strb r0, [r4, #0xc] ldrb r1, [r4, #0xe] movs r0, #1 ands r1, r0 lsls r1, r1, #6 ldrb r2, [r4, #0x18] movs r0, #0x41 rsbs r0, r0, #0 ands r0, r2 orrs r0, r1 strb r0, [r4, #0x18] lsls r0, r0, #0x19 cmp r0, #0 blt _0806BC2C movs r0, #6 b _0806BC2E .align 2, 0 _0806BC28: .4byte gUnk_08113140 _0806BC2C: movs r0, #2 _0806BC2E: strb r0, [r4, #0x14] ldrb r0, [r4, #0x14] strb r0, [r4, #0xe] adds r0, r4, #0 bl sub_0806BC58 adds r0, r4, #0 bl sub_0807DD64 _0806BC40: adds r0, r4, #0 movs r1, #0 bl ExecuteScriptForEntity adds r0, r4, #0 bl HandleEntity0x82Actions adds r0, r4, #0 bl GetNextFrame _0806BC54: pop {r4, pc} .align 2, 0 .syntax divided