.syntax unified push {r4, r5, r6, lr} adds r5, r0, #0 adds r0, #0x5a ldrb r1, [r0] movs r0, #0x80 ands r0, r1 cmp r0, #0 beq _080665DE ldrb r0, [r5, #0xc] cmp r0, #3 beq _080665DE ldr r4, _080665E0 @ =gPlayerEntity adds r0, r5, #0 adds r1, r4, #0 movs r2, #0x50 bl sub_0806FC80 cmp r0, #0 beq _080665DE adds r0, r5, #0 adds r1, r4, #0 bl GetFacingDirection adds r3, r0, #0 movs r6, #1 movs r1, #0x18 adds r4, r3, #0 ands r4, r1 ldrb r0, [r5, #0x15] adds r2, r1, #0 ands r2, r0 cmp r2, r4 bne _080665C8 adds r2, r3, #5 movs r1, #7 ands r2, r1 ldrb r0, [r5, #0x15] adds r0, #5 ands r0, r1 cmp r0, #2 bhi _080665C8 cmp r2, #2 bhi _080665C8 movs r6, #0 _080665C8: cmp r6, #0 beq _080665DE strb r3, [r5, #0x15] adds r3, #4 movs r0, #0x18 ands r3, r0 lsrs r3, r3, #3 adds r0, r5, #0 adds r1, r3, #0 bl InitializeAnimation _080665DE: pop {r4, r5, r6, pc} .align 2, 0 _080665E0: .4byte gPlayerEntity .syntax divided