.syntax unified push {r4, r5, r6, lr} adds r5, r0, #0 adds r6, r1, #0 bl UpdateItemAnim ldrb r1, [r5, #0xe] movs r0, #0x80 ands r0, r1 cmp r0, #0 beq _08076C6E ldr r0, _08076C70 @ =gPlayerEntity ldrb r2, [r0, #0x10] movs r4, #0 movs r1, #0x80 orrs r1, r2 strb r1, [r0, #0x10] ldr r2, _08076C74 @ =gPlayerState ldr r1, [r2, #0x30] ldr r3, _08076C78 @ =0xEFFFFFFF ands r1, r3 str r1, [r2, #0x30] adds r2, #0x27 strb r4, [r2] ldr r1, _08076C7C @ =gUnk_02034490 strb r4, [r1] bl CreateBird bl ResetPlayerEventPriority adds r0, r5, #0 adds r1, r6, #0 bl sub_08077E78 _08076C6E: pop {r4, r5, r6, pc} .align 2, 0 _08076C70: .4byte gPlayerEntity _08076C74: .4byte gPlayerState _08076C78: .4byte 0xEFFFFFFF _08076C7C: .4byte gUnk_02034490 .syntax divided