.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_08091C0C sub_08091C0C: @ 0x08091C0C push {r4, lr} adds r4, r0, #0 bl sub_08004168 ldr r1, _08091C30 @ =gPlayerEntity adds r0, r4, #0 bl CopyPosition adds r0, r4, #0 bl sub_080002B8 cmp r0, #0x68 beq _08091C46 cmp r0, #0x68 bhi _08091C34 cmp r0, #0x67 beq _08091C3E b _08091C80 .align 2, 0 _08091C30: .4byte gPlayerEntity _08091C34: cmp r0, #0x69 beq _08091C4E cmp r0, #0x6a beq _08091C66 b _08091C80 _08091C3E: ldrb r0, [r4, #0x15] cmp r0, #0x18 beq _08091C54 b _08091C76 _08091C46: ldrb r0, [r4, #0x15] cmp r0, #8 beq _08091C6C b _08091C5C _08091C4E: ldrb r0, [r4, #0x15] cmp r0, #8 bne _08091C5C _08091C54: movs r0, #0 strb r0, [r4, #0x15] strb r0, [r4, #0x14] b _08091C86 _08091C5C: movs r0, #0x18 strb r0, [r4, #0x15] movs r0, #3 strb r0, [r4, #0x14] b _08091C86 _08091C66: ldrb r0, [r4, #0x15] cmp r0, #0x18 bne _08091C76 _08091C6C: movs r0, #0x10 strb r0, [r4, #0x15] movs r0, #2 strb r0, [r4, #0x14] b _08091C86 _08091C76: movs r0, #8 strb r0, [r4, #0x15] movs r0, #1 strb r0, [r4, #0x14] b _08091C86 _08091C80: movs r0, #3 strb r0, [r4, #0xc] b _08091C92 _08091C86: movs r0, #3 strb r0, [r4, #0xc] ldr r1, _08091C94 @ =gPlayerEntity ldrb r0, [r4, #0x14] lsls r0, r0, #1 strb r0, [r1, #0x14] _08091C92: pop {r4, pc} .align 2, 0 _08091C94: .4byte gPlayerEntity thumb_func_start sub_08091C98 sub_08091C98: @ 0x08091C98 push {r4, r5, lr} adds r4, r0, #0 bl LinearMoveUpdate ldr r5, _08091CC0 @ =gPlayerEntity adds r0, r4, #0 adds r1, r5, #0 bl CopyPosition ldr r1, _08091CC4 @ =gRoomControls ldrh r0, [r1] cmp r0, #0 bne _08091CBE movs r0, #3 strb r0, [r4, #0xc] movs r0, #0xe0 lsls r0, r0, #3 strh r0, [r4, #0x24] str r5, [r1, #0x30] _08091CBE: pop {r4, r5, pc} .align 2, 0 _08091CC0: .4byte gPlayerEntity _08091CC4: .4byte gRoomControls thumb_func_start sub_08091CC8 sub_08091CC8: @ 0x08091CC8 push {r4, r5, r6, lr} adds r6, r0, #0 ldr r2, _08091D58 @ =gPlayerState ldrb r0, [r2, #2] cmp r0, #0 bne _08091D64 movs r0, #1 strb r0, [r6, #0xc] ldrb r0, [r6, #0x15] movs r1, #0x10 eors r0, r1 strb r0, [r6, #0x15] ldrb r0, [r6, #0x14] movs r1, #2 eors r0, r1 strb r0, [r6, #0x14] ldr r0, [r2, #0x30] movs r1, #0x80 lsls r1, r1, #0x13 eors r0, r1 str r0, [r2, #0x30] adds r0, r6, #0 adds r0, #0x84 ldr r4, [r0] movs r0, #0x2e ldrsh r1, [r6, r0] ldr r5, _08091D5C @ =gRoomControls ldrh r0, [r5, #6] subs r1, r1, r0 asrs r1, r1, #4 movs r3, #0x3f ands r1, r3 movs r2, #0x32 ldrsh r0, [r6, r2] ldrh r2, [r5, #8] subs r0, r0, r2 asrs r0, r0, #4 ands r0, r3 lsls r0, r0, #6 orrs r1, r0 strh r1, [r4] ldrb r0, [r5, #5] strb r0, [r4, #4] ldrb r0, [r6, #0x14] strb r0, [r4, #5] ldrb r1, [r6, #0x14] adds r1, #0x10 adds r0, r6, #0 bl InitAnimationForceUpdate ldr r0, _08091D60 @ =0x00004022 movs r3, #0x2e ldrsh r1, [r6, r3] ldrh r2, [r5, #6] subs r1, r1, r2 asrs r1, r1, #4 movs r4, #0x3f ands r1, r4 movs r3, #0x32 ldrsh r2, [r6, r3] ldrh r3, [r5, #8] subs r2, r2, r3 asrs r2, r2, #4 ands r2, r4 lsls r2, r2, #6 orrs r1, r2 adds r2, r6, #0 adds r2, #0x38 ldrb r2, [r2] bl SetTile b _08091D8A .align 2, 0 _08091D58: .4byte gPlayerState _08091D5C: .4byte gRoomControls _08091D60: .4byte 0x00004022 _08091D64: adds r0, r6, #0 bl UpdateAnimationSingleFrame ldr r3, _08091D8C @ =gPlayerEntity adds r0, r6, #0 adds r0, #0x29 ldrb r1, [r0] lsls r1, r1, #0x1d lsrs r1, r1, #0x1d subs r1, #1 adds r3, #0x29 movs r0, #7 ands r1, r0 ldrb r2, [r3] movs r0, #8 rsbs r0, r0, #0 ands r0, r2 orrs r0, r1 strb r0, [r3] _08091D8A: pop {r4, r5, r6, pc} .align 2, 0 _08091D8C: .4byte gPlayerEntity thumb_func_start sub_08091D90 sub_08091D90: @ 0x08091D90 push {r4, lr} adds r4, r0, #0 ldr r0, [r4, #0x20] cmp r0, #0 bge _08091DA0 adds r0, r4, #0 bl UpdateAnimationSingleFrame _08091DA0: adds r0, r4, #0 adds r0, #0x5a ldrb r1, [r0] movs r0, #0x7f ands r0, r1 cmp r0, #0 bne _08091DD8 movs r1, #0x80 lsls r1, r1, #6 adds r0, r4, #0 bl GravityUpdate cmp r0, #0 bne _08091DD8 ldrb r1, [r4, #0xb] movs r0, #4 eors r1, r0 strb r1, [r4, #0xb] movs r0, #1 strb r0, [r4, #0xc] adds r0, r4, #0 adds r0, #0x84 ldr r0, [r0] strb r1, [r0, #6] movs r0, #0x9e lsls r0, r0, #1 bl SoundReq _08091DD8: pop {r4, pc} .align 2, 0 thumb_func_start sub_08091DDC sub_08091DDC: @ 0x08091DDC push {r4, lr} adds r4, r0, #0 ldr r2, _08091E30 @ =gUnk_081223D0 ldrb r0, [r4, #0x14] lsls r0, r0, #1 adds r1, r0, r2 ldrb r1, [r1] lsls r1, r1, #0x18 asrs r1, r1, #0x18 adds r0, #1 adds r0, r0, r2 movs r2, #0 ldrsb r2, [r0, r2] adds r0, r4, #0 bl sub_080002CC cmp r0, #0xff bne _08091E5C ldr r0, _08091E34 @ =gPlayerEntity ldrb r1, [r4, #0x14] bl sub_0807BD14 cmp r0, #0 beq _08091E5C ldrb r1, [r4, #0x11] movs r0, #0x10 rsbs r0, r0, #0 ands r0, r1 movs r1, #6 orrs r0, r1 strb r0, [r4, #0x11] movs r0, #5 strb r0, [r4, #0xc] ldrb r0, [r4, #0x15] cmp r0, #8 beq _08091E40 cmp r0, #8 bgt _08091E38 cmp r0, #0 beq _08091E40 b _08091E44 .align 2, 0 _08091E30: .4byte gUnk_081223D0 _08091E34: .4byte gPlayerEntity _08091E38: cmp r0, #0x10 beq _08091E40 cmp r0, #0x18 bne _08091E44 _08091E40: movs r0, #0xa0 strh r0, [r4, #0x24] _08091E44: ldr r0, _08091E54 @ =gPlayerEntity ldrb r1, [r4, #0x15] strb r1, [r0, #0x15] ldr r0, _08091E58 @ =gRoomControls str r4, [r0, #0x30] movs r0, #1 b _08091E5E .align 2, 0 _08091E54: .4byte gPlayerEntity _08091E58: .4byte gRoomControls _08091E5C: movs r0, #0 _08091E5E: pop {r4, pc}