@ Western Wood Moblin disguised as Townsperson in Percys house SCRIPT_START script_MoblinLadyDisguised BeginBlock SetAnimationState 0x0004 Call sub_08061FD8 _0807E9D4 DoPostScriptAction 0x000a EndBlock script_08012284: EndBlock BeginBlock CheckGlobalFlag 0x001e JumpIfNot script_08012298 CheckInventory1 0x0015 JumpIf script_080122BA script_08012298: CheckEntityInteractType JumpIfNot script_08012284 EndBlock FacePlayer SetPlayerIdle Call sub_08061FD8 MessageFromTarget 0x2302 WaitUntilTextboxCloses EnablePlayerControl SetGlobalFlag 0x001e Jump script_08012284 script_080122BA: EndBlock BeginBlock CheckRoomFlag 0x0000 JumpIfNot script_080122CE CheckRoomFlag 0x0001 JumpIf script_080122EC script_080122CE: CheckEntityInteractType JumpIfNot script_080122BA EndBlock FacePlayer SetPlayerIdle Call sub_08061FD8 MessageFromTarget 0x2303 WaitUntilTextboxCloses EnablePlayerControl Jump script_080122BA script_080122EC: EndBlock FacePlayer SetPlayerIdle Call sub_08061FD8 DoPostScriptAction 0x000b Call sub_08061FB0 Call sub_08061F94 LoadRoomEntityList gUnk_additional_a_HouseInteriors2_Percy DoPostScriptAction 0x0008 Wait 0x003c PlaySound SFX_SECRET SetLocalFlag 0x0043 Wait 0x001e EnablePlayerControl DoPostScriptAction 0x0006 SCRIPT_END .align 2, 0