.syntax unified push {r4, r5, r6, r7, lr} mov r7, sl mov r6, sb mov r5, r8 push {r5, r6, r7} adds r6, r0, #0 ldrb r0, [r6, #0xa] bl GetCurrentRoomProperty adds r4, r0, #0 cmp r4, #0 bne _0805AB68 bl DeleteThisEntity _0805AB68: ldrb r0, [r6, #0xc] movs r1, #0x20 adds r1, r1, r6 mov r8, r1 cmp r0, #0 bne _0805ABC8 adds r0, #1 strb r0, [r6, #0xc] ldr r0, _0805ABF0 @ =gArea ldrb r0, [r0, #8] strb r0, [r1] adds r0, r6, #0 movs r1, #6 bl SetDefaultPriority ldr r2, _0805ABF4 @ =gUnk_02031EC0 ldrb r0, [r6, #0xb] mov r3, r8 ldrb r1, [r3] adds r0, r0, r1 lsls r0, r0, #4 adds r2, r0, r2 movs r5, #0 mov sl, r5 ldrb r0, [r4] movs r7, #0x21 adds r7, r7, r6 mov ip, r7 cmp r0, #0xff beq _0805ABBE _0805ABA4: adds r1, r2, #0 adds r0, r4, #0 ldm r0!, {r3, r5, r7} stm r1!, {r3, r5, r7} ldr r0, [r0] str r0, [r1] movs r0, #1 add sl, r0 adds r4, #0x10 adds r2, #0x10 ldrb r0, [r4] cmp r0, #0xff bne _0805ABA4 _0805ABBE: movs r0, #0xff strb r0, [r2] mov r2, sl mov r1, ip strb r2, [r1] _0805ABC8: ldr r4, _0805ABF4 @ =gUnk_02031EC0 ldrb r2, [r6, #0xb] mov r3, r8 ldrb r1, [r3] adds r0, r2, r1 lsls r0, r0, #4 adds r4, r0, r4 ldr r0, _0805ABF8 @ =gSave movs r5, #1 mov sl, r5 mov r7, sl ldrb r0, [r0, #8] lsls r7, r0 mov sl, r7 adds r0, r1, #7 asrs r0, r0, #3 ldr r1, _0805ABFC @ =gUnk_020342F8 adds r7, r0, r1 adds r5, r2, #0 b _0805ACAA .align 2, 0 _0805ABF0: .4byte gArea _0805ABF4: .4byte gUnk_02031EC0 _0805ABF8: .4byte gSave _0805ABFC: .4byte gUnk_020342F8 _0805AC00: ldrh r0, [r4, #4] ldrh r1, [r4, #6] movs r2, #0x18 movs r3, #0x20 bl CheckRectOnScreen cmp r0, #0 bne _0805AC1A adds r0, r7, #0 adds r1, r5, #0 bl ClearBit b _0805ACA6 _0805AC1A: ldrh r0, [r4, #0xe] mov r1, sl ands r0, r1 cmp r0, #0 beq _0805ACA6 ldr r0, _0805AC5C @ =gEntCount ldrb r0, [r0] cmp r0, #0x46 bhi _0805ACA6 adds r0, r7, #0 adds r1, r5, #0 bl WriteBit cmp r0, #0 bne _0805ACA6 ldr r0, [r4, #8] cmp r0, #0 beq _0805AC48 bl CreateScriptExecutionContext mov sb, r0 cmp r0, #0 beq _0805ACA6 _0805AC48: ldrb r0, [r6, #0xe] cmp r0, #0 bne _0805AC60 ldrb r0, [r4] ldrb r1, [r4, #1] ldrb r2, [r4, #2] bl CreateNPC b _0805AC6A .align 2, 0 _0805AC5C: .4byte gEntCount _0805AC60: ldrb r0, [r4] ldrb r1, [r4, #1] ldrb r2, [r4, #2] bl CreateObject _0805AC6A: adds r3, r0, #0 mov r2, r8 ldrb r0, [r2] adds r0, #1 adds r0, r5, r0 adds r1, r3, #0 adds r1, #0x45 strb r0, [r1] ldrh r0, [r4, #0xc] strb r0, [r3, #0xe] ldr r1, _0805ACBC @ =gRoomControls ldrh r0, [r1, #6] ldrh r2, [r4, #4] adds r0, r0, r2 strh r0, [r3, #0x2e] ldrh r0, [r1, #8] ldrh r1, [r4, #6] adds r0, r0, r1 strh r0, [r3, #0x32] ldrb r1, [r4, #3] adds r0, r3, #0 adds r0, #0x38 strb r1, [r0] ldr r2, [r4, #8] cmp r2, #0 beq _0805ACA6 adds r0, r3, #0 mov r1, sb bl InitScriptForEntity _0805ACA6: adds r4, #0x10 adds r5, #1 _0805ACAA: ldrb r0, [r4] cmp r0, #0xff bne _0805AC00 pop {r3, r4, r5} mov r8, r3 mov sb, r4 mov sl, r5 pop {r4, r5, r6, r7, pc} .align 2, 0 _0805ACBC: .4byte gRoomControls .syntax divided