.syntax unified push {r4, r5, r6, r7, lr} ldr r7, _08080A70 @ =gRoomControls ldr r1, [r7, #0x30] ldr r0, _08080A74 @ =gPlayerEntity adds r2, r7, #0 cmp r1, r0 beq _08080A50 b _08080B5C _08080A50: ldr r0, _08080A78 @ =gPlayerState ldrb r0, [r0, #2] cmp r0, #0 beq _08080A5A b _08080B5C _08080A5A: ldrb r0, [r1, #0xc] subs r0, #1 cmp r0, #0x1c bls _08080A64 b _08080B5C _08080A64: lsls r0, r0, #2 ldr r1, _08080A7C @ =_08080A80 adds r0, r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _08080A70: .4byte gRoomControls _08080A74: .4byte gPlayerEntity _08080A78: .4byte gPlayerState _08080A7C: .4byte _08080A80 _08080A80: @ jump table .4byte _08080AFA @ case 0 .4byte _08080B5C @ case 1 .4byte _08080B5C @ case 2 .4byte _08080B5C @ case 3 .4byte _08080B5C @ case 4 .4byte _08080B5C @ case 5 .4byte _08080B5C @ case 6 .4byte _08080B5C @ case 7 .4byte _08080AFA @ case 8 .4byte _08080B5C @ case 9 .4byte _08080B5C @ case 10 .4byte _08080B5C @ case 11 .4byte _08080B5C @ case 12 .4byte _08080B5C @ case 13 .4byte _08080AF4 @ case 14 .4byte _08080B5C @ case 15 .4byte _08080B5C @ case 16 .4byte _08080B5C @ case 17 .4byte _08080B5C @ case 18 .4byte _08080B5C @ case 19 .4byte _08080B5C @ case 20 .4byte _08080B5C @ case 21 .4byte _08080B5C @ case 22 .4byte _08080AFA @ case 23 .4byte _08080B5C @ case 24 .4byte _08080B5C @ case 25 .4byte _08080B5C @ case 26 .4byte _08080B5C @ case 27 .4byte _08080AFA @ case 28 _08080AF4: ldrb r0, [r2, #4] cmp r0, #0x48 beq _08080B5C _08080AFA: ldr r3, [r7, #0x30] movs r0, #0x32 ldrsh r1, [r3, r0] ldrh r0, [r7, #8] subs r6, r1, r0 movs r0, #0x2e ldrsh r1, [r3, r0] ldrh r0, [r7, #6] subs r5, r1, r0 asrs r0, r5, #4 movs r2, #0x3f ands r0, r2 asrs r1, r6, #4 ands r1, r2 lsls r1, r1, #6 orrs r0, r1 adds r3, #0x38 ldrb r1, [r3] bl sub_080002C8 adds r4, r0, #0 ldr r0, [r7, #0x30] adds r0, #0x38 ldrb r2, [r0] adds r0, r5, #0 adds r1, r6, #0 bl sub_080002A8 ldr r1, _08080B48 @ =gRoomTransition strh r0, [r1, #0xa] cmp r4, #0x3f beq _08080B50 cmp r4, #0x3f bhi _08080B4C cmp r4, #0x29 bhi _08080B5C cmp r4, #0x28 blo _08080B5C b _08080B50 .align 2, 0 _08080B48: .4byte gRoomTransition _08080B4C: cmp r4, #0xf1 bne _08080B5C _08080B50: adds r0, r5, #0 adds r1, r6, #0 movs r2, #0xff movs r3, #0xa bl sub_080806BC _08080B5C: pop {r4, r5, r6, r7, pc} .align 2, 0 .syntax divided