#ifndef ASM_H #define ASM_H #include "global.h" extern u32 Random(void); extern void sub_08000152(u32, u32, u32); extern u32 GetTileTypeByEntity(struct Entity_*); extern u32 GetTileTypeByPos(s32 x, s32 y, u32 layer); extern u32 GetTileType(u32 position, u32 layer); extern void SetTile(u32 index, u32 position, u32 layer); extern void UpdateScrollVram(void); extern u32 sub_080002D0(struct Entity_*); extern u32 sub_080002F0(u32, u32, u32); extern void LoadResourceAsync(const void*, u32, u32); extern void GenericConfused(struct Entity_*); extern void sub_08001290(struct Entity_*, u32); extern void GenericKnockback(struct Entity_*); extern u32 sub_08002632(struct Entity_*); extern u32 CheckPlayerInRegion(u32 centerX, u32 centerY, u32 radiusX, u32 radiusY); extern u32 GravityUpdate(struct Entity_*, u32); extern u32 CheckOnScreen(struct Entity_*); extern u32 EntityInRectRadius(struct Entity_*, struct Entity_*, u32, u32); extern void UpdateAnimationVariableFrames(struct Entity_*, u32); extern u32 sub_080043E8(struct Entity_*); extern void sub_08004484(struct Entity_*, struct Entity_*); extern void ResetCollisionLayer(struct Entity_*); extern void sub_08004596(struct Entity_*, u32); extern u32 sub_080045B4(struct Entity_*, u32, u32); extern u32 CalculateDirectionTo(u32, u32, u32, u32); extern u32 sub_080045DA(s32, s32); extern u32 sub_080086B4(u32, u32, u8*); extern u32 ResolveCollisionLayer(struct Entity_*); extern void sub_0800417E(struct Entity_*, u32); extern u32 sub_0800442E(struct Entity_*); #endif // ASM_H