#ifndef GREATFAIRY_H #define GREATFAIRY_H #include "entity.h" #include "screen.h" void GreatFairy_InitializeAnimation(Entity*); Entity* GreatFairy_CreateForm(Entity*, u32, u32); void sub_080873D0(); extern void (*const GreatFairy_Main[])(Entity*); extern void (*const GreatFairy_Behaviors[])(Entity*); extern void (*const GreatFairy_WingsBehaviors[])(Entity*); extern void (*const GreatFairy_WakeBehaviors[])(Entity*); extern void (*const GreatFairy_MiniBehaviors[])(Entity*); extern void (*const GreatFairy_MiniAffineBehaviors[])(Entity*); extern void (*const GreatFairy_DropletBehaviors[])(Entity*); extern void (*const GreatFairy_RippleBehaviors[])(Entity*); extern void (*const GreatFairy_BigRippleBehaviors[])(Entity*); extern void (*const GreatFairy_EnergyBehaviors[])(Entity*); extern void (*const GreatFairy_Form1Behaviors[])(Entity*); extern void (*const GreatFairy_Form2Behaviors[])(Entity*); extern void (*const gUnk_081207A4[])(Entity*); extern u32 gUnk_0810C2E4; extern const s16 GreatFairy_RippleOffsets[10]; extern u8 gUnk_0812079C[8]; extern s8 gUnk_081207AC[]; #endif