#ifndef PROJECTILE_H #define PROJECTILE_H typedef enum { /*00*/ DARK_NUT_SWORD_SLASH, /*01*/ ROCK_PROJECTILE, /*02*/ BONE_PROJECTILE, /*03*/ MOBLIN_SPEAR, /*04*/ DEKU_SEED_PROJECTILE, /*05*/ PROJECTILE_5, /*06*/ DIRT_BALL_PROJECTILE, /*07*/ WIND_PROJECTILE, /*08*/ FIRE_PROJECTILE, /*09*/ ICE_PROJECTILE, /*0A*/ GLEEROK_PROJECTILE, /*0B*/ KEATON_DAGGER, /*0C*/ GUARD_LINE_OF_SIGHT, /*0D*/ ARROW_PROJECTILE, /*0E*/ MAZAAL_ENERGY_BEAM, /*0F*/ OCTOROK_BOSS_PROJECTILE, /*10*/ STALFOS_PROJECTILE, /*11*/ LAKITU_CLOUD_PROJECTILE, /*12*/ LAKITU_LIGHTNING, /*13*/ MANDIBLES_PROJECTILE, /*14*/ REMOVABLE_DUST, /*15*/ SPIDER_WEB, /*16*/ TORCH_TRAP_PROJECTILE, /*17*/ GURUGURU_BAR_PROJECTILE, /*18*/ V1_DARK_MAGIC_PROJECTILE, /*19*/ BALL_AND_CHAIN, /*1A*/ V1_FIRE_PROJECTILE, /*1B*/ CANNONBALL_PROJECTILE, /*1C*/ V1_EYE_LASER, /*1D*/ WINDER, /*1E*/ SPIKED_ROLLERS, /*1F*/ V2_PROJECTILE, /*20*/ V3_HAND_PROJECTILE, /*21*/ V3_ELECTRIC_PROJECTILE, /*22*/ GYORG_TAIL, /*23*/ GYORG_MALE_ENERGY_PROJECTILE, /*24*/ V3_TENNIS_BALL_PROJECTILE, } Projectile; #endif