.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start ObjectA9 ObjectA9: @ 0x0809FEE0 push {lr} ldr r2, _0809FEF4 @ =gUnk_08124850 ldrb r1, [r0, #0xc] lsls r1, r1, #2 adds r1, r1, r2 ldr r1, [r1] bl _call_via_r1 pop {pc} .align 2, 0 _0809FEF4: .4byte gUnk_08124850 thumb_func_start sub_0809FEF8 sub_0809FEF8: @ 0x0809FEF8 push {r4, lr} adds r4, r0, #0 movs r0, #1 strb r0, [r4, #0xc] ldr r1, _0809FF20 @ =gUnk_0812485C ldrb r0, [r4, #0xa] adds r0, r0, r1 ldrb r1, [r0] adds r0, r4, #0 bl InitializeAnimation ldr r1, _0809FF24 @ =gUnk_08124860 ldrb r0, [r4, #0xa] lsls r0, r0, #1 adds r0, r0, r1 ldrh r0, [r0] bl SoundReq pop {r4, pc} .align 2, 0 _0809FF20: .4byte gUnk_0812485C _0809FF24: .4byte gUnk_08124860 thumb_func_start sub_0809FF28 sub_0809FF28: @ 0x0809FF28 push {r4, lr} adds r4, r0, #0 bl GetNextFrame adds r0, r4, #0 adds r0, #0x5a ldrb r1, [r0] movs r0, #0x80 ands r0, r1 cmp r0, #0 beq _0809FF64 movs r0, #2 strb r0, [r4, #0xc] ldr r1, [r4, #0x50] ldrb r0, [r4, #0xe] strb r0, [r1, #0x10] ldrb r2, [r4, #0xf] movs r0, #3 ands r2, r0 ldrb r3, [r1, #0x18] movs r0, #4 rsbs r0, r0, #0 ands r0, r3 orrs r0, r2 strb r0, [r1, #0x18] adds r1, #0x6d ldrb r2, [r1] movs r0, #0xef ands r0, r2 strb r0, [r1] _0809FF64: pop {r4, pc} .align 2, 0