@ Hyrule Town Gorman at second house SCRIPT_START script_GormanSecondHouse BeginBlock SetAnimationState 0x0004 DoPostScriptAction 0x0000 DoPostScriptAction 0x000a _0807E9D4 SetEntitySpeed 0x0040 EndBlock script_0800FDE2: Call sub_08069A60 script_0800FDE8: Call sub_0806991C script_0800FDEE: EndBlock BeginBlock Call sub_08069ACC JumpIf script_0800FE06 _0807EE30 JumpIfNot script_0800FDEE Jump script_0800FDE2 script_0800FE06: EndBlock SetAnimationState 0x0002 DoPostScriptAction 0x0000 Wait 0x001e SetAnimationState 0x0006 DoPostScriptAction 0x0000 Wait 0x001e SetAnimationState 0x0002 DoPostScriptAction 0x0000 Wait 0x001e SetAnimationState 0x0006 DoPostScriptAction 0x0000 Wait 0x003c Call sub_08069A3C Jump script_0800FDE8 .2byte 0x0000