/** * @file player.c * @ingroup Player * * @brief Player entity */ #include "area.h" #include "asm.h" #include "collision.h" #include "common.h" #include "entity.h" #include "functions.h" #include "game.h" #include "global.h" #include "hitbox.h" #include "item.h" #include "main.h" #include "message.h" #include "object.h" #include "player.h" #include "playeritem.h" #include "save.h" #include "screen.h" #include "screenTransitions.h" #include "sound.h" #define GRAVITY_RATE Q_8_8(32) #define SLOPE_SPEED_MODIFIER 0x50 #define WALK_SPEED Q_8_8(1.25) #define ROLL_SPEED Q_8_8(2.0) #define GUST_JAR_SPEED Q_8_8(0.5) #define SHIELDING_SPEED Q_8_8(0.75) #define SWORD_CHARGE_SPEED Q_8_8(0.875) #define BURNING_SPEED Q_8_8(3) #define JUMP_SPEED_FWD Q_8_8(1) /* Jumping out of a hole */ #define JUMP_SPEED_HOLE_FWD Q_8_8(0.46875) #define JUMP_SPEED_HOLE_Z Q_16_16(1.625) /* Bouncing off a wall */ #define BOUNCE_SPEED_FWD Q_8_8(1.0) #define BOUNCE_SPEED_Z Q_16_16(2.0) #define PULL_SPEED Q_8_8(0.5) #define PUSH_SPEED Q_8_8(0.5) #define FALL_DAMAGE 2 static EntityAction PlayerInit; static EntityAction PlayerNormal; // static EntityAction PlayerInit; static EntityAction PlayerFall; static EntityAction PlayerJump; static EntityAction PlayerPush; static EntityAction PlayerBounce; static EntityAction sub_08070E9C; static EntityAction PlayerItemGet; static EntityAction PlayerMinish; static EntityAction PlayerMinishDie; static EntityAction sub_08071DB8; static EntityAction PlayerEmptyBottle; static EntityAction PlayerFrozen; static EntityAction sub_0807204C; static EntityAction PlayerRoomExit; static EntityAction PlayerPull; static EntityAction PlayerLava; EntityAction PlayerWarp; // why is this defined in playerUtils.c? We may never know : ( static EntityAction sub_08072454; static EntityAction PlayerDrown; static EntityAction PlayerUsePortal; static EntityAction PlayerTalkEzlo; static EntityAction PlayerRoomTransition; static EntityAction PlayerRoll; static EntityAction PlayerWaitForScroll; static EntityAction PlayerInHole; static EntityAction sub_08072C9C; static EntityAction PlayerSleep; static EntityAction PlayerClimb; static EntityAction PlayerUseEntrance; static EntityAction PlayerParachute; // PLAYER_FALL static EntityAction PlayerFallInit; static EntityAction PlayerFallUpdate; // PLAYER_BOUNCE static EntityAction PlayerBounceInit; static EntityAction PlayerBounceUpdate; static EntityAction sub_08070E7C; // PLAYER_08070E9C static EntityAction sub_08070EDC; static EntityAction sub_08070f24; // PLAYER_ITEMGET static EntityAction PlayerItemGetInit; static EntityAction PlayerItemGetUpdate; static EntityAction sub_08071038; // PLAYER_JUMP static EntityAction PlayerJumpInit; static EntityAction sub_08071130; static EntityAction sub_08071208; // PLAYER_DROWN static EntityAction PlayerDrownInit; static EntityAction sub_080712F0; // PLAYER_USEPORTAL static EntityAction PortalJumpOnUpdate; static EntityAction PortalStandUpdate; static EntityAction PortalActivateInit; static EntityAction PortalActivateUpdate; static EntityAction PortalShrinkInit; static EntityAction PortalShrinkUpdate; static EntityAction PortalEnterUpdate; static EntityAction PortalUnknownUpdate; // PLAYER_TALKEZLO static EntityAction PlayerTalkEzlo_Init; static EntityAction PlayerTalkEzlo_CreateMessage; static EntityAction PlayerTalkEzlo_MessageIdle; static EntityAction PlayerTalkEzlo_Leave; // PLAYER_PUSH static EntityAction PlayerPushInit; static EntityAction PlayerPushUpdate; static EntityAction PlayerPushEnd; // PLAYER_MINISHDIE static EntityAction PlayerMinishDieInit; static EntityAction sub_08071CAC; static EntityAction sub_08071D04; static EntityAction sub_08071D80; // PLAYER_08071DB8 static EntityAction sub_08071DD0; static EntityAction sub_08071E04; static EntityAction sub_08071E74; // PLAYER_EMPTYBOTTLE static EntityAction PlayerEmptyBottleInit; static EntityAction PlayerEmptyBottleUpdate; // PLAYER_FROZEN static EntityAction PlayerFrozenInit; static EntityAction PlayerFrozenUpdate; // PLAYER_0807204C static EntityAction sub_08072064; static EntityAction sub_08072098; // PLAYER_ROOM_EXIT static EntityAction sub_08072100; static EntityAction sub_08072168; // PLAYER_PULL static EntityAction sub_08072214; static EntityAction sub_08072260; // PLAYER_LAVA static EntityAction PlayerLavaInit; static EntityAction sub_08072354; static EntityAction sub_080723D0; static EntityAction sub_0807240C; // PLAYER_08072454 static EntityAction sub_0807246C; static EntityAction sub_08072490; // PLAYER_ROOMTRANSITION static EntityAction sub_080724DC; static EntityAction sub_0807258C; // PLAYER_ROLL static EntityAction PlayerRollInit; static EntityAction PlayerRollUpdate; // PLAYER_INHOLE static EntityAction PlayerInHoleInit; static EntityAction PlayerInHoleUpdate; static EntityAction sub_08072ACC; static EntityAction sub_08072B5C; static EntityAction sub_08072C48; // PLAYER_08072C9C static EntityAction sub_08072CC0; static EntityAction sub_08072CFC; static EntityAction sub_08072D54; static EntityAction sub_08072F14; // PLAYER_CLIMB static EntityAction sub_08072F94; static EntityAction sub_08073094; // PLAYER_USEENTRANCE static EntityAction PlayerUseStairs; static EntityAction sub_080732D0; static EntityAction sub_0807332C; static EntityAction sub_080733BC; // PLAYER_PARACHUTE static EntityAction sub_08073468; static EntityAction sub_080734D4; static EntityAction sub_08073504; static EntityAction sub_08073584; static EntityAction sub_0807379C; static EntityAction sub_080737BC; static EntityAction sub_0807380C; static EntityAction sub_08073884; // DoJump... ? static EntityAction sub_08073924; static EntityAction sub_08073968; static EntityAction sub_080739EC; static EntityAction sub_08073A94; static EntityAction sub_08073B8C; static EntityAction sub_08073C30; // PLAYER_MINISH static EntityAction sub_08073C80; static EntityAction sub_08073D20; static EntityAction sub_08073F04; static EntityAction sub_08073F4C; static EntityAction sub_08073FD0; static EntityAction sub_08074018; static EntityAction sub_08074060; static EntityAction sub_080740D8; // PLAYER_SLEEP static EntityAction sub_08074C68; static EntityAction sub_08074CF8; static EntityAction sub_08074F00; static EntityAction sub_080750F4; // ... static EntityAction sub_08074F1C; static EntityAction sub_08074F2C; static EntityAction sub_08074F44; static EntityAction sub_08074F8C; static EntityAction sub_08074FEC; static EntityAction sub_0807501C; static EntityAction sub_0807508C; // ... static EntityAction sub_08075110; static EntityAction sub_0807513C; static EntityAction sub_0807518C; static EntityAction sub_080751B4; // static helper functions static void DoJump(Entity*); static void sub_080717F8(Entity*); static void reset_priority(void); static void break_out(Entity* this); static void sub_08073AD4(Entity* this); static void sub_08073B60(Entity*); static void sub_08074244(Entity*, u32, u32); static void hide(Entity*); static void conveyer_push(Entity*); static void sub_08074D34(Entity*, ScriptExecutionContext*); static void sub_08070BEC(Entity*, u32); static void sub_08074808(Entity* this); // exports void SurfaceAction_Water(Entity*); void SurfaceAction_Ladder(Entity*); void SurfaceAction_AutoLadder(Entity*); extern void InitPauseMenu(void); extern u32 UpdatePlayerCollision(void); extern u8 gUnk_080082DC[]; extern u16 script_BedInLinksRoom; extern u16 script_BedAtSimons; extern ScriptExecutionContext gPlayerScriptExecutionContext; bool32 CheckInitPauseMenu(void) { u32 framestate; if (((gInput.newKeys & START_BUTTON) == 0 || gFadeControl.active || gPauseMenuOptions.disabled || (gMessage.doTextBox & 0x7F) || gSave.stats.health == 0 || !gSave.inventory[0] || gPlayerState.controlMode != 0 || gPriorityHandler.priority_timer != 0)) { return FALSE; } framestate = gPlayerState.framestate == PL_STATE_IDLE ? gPlayerState.framestate_last : gPlayerState.framestate; switch (framestate) { case PL_STATE_DIE: case PL_STATE_TALKEZLO: case PL_STATE_ITEMGET: case PL_STATE_DROWN: case PL_STATE_STAIRS: return FALSE; } InitPauseMenu(); return TRUE; } void DoPlayerAction(Entity* this) { static void (*const sPlayerActions[])(Entity*) = { [PLAYER_INIT] = PlayerInit, [PLAYER_NORMAL] = PlayerNormal, [PLAYER_DUMMY] = PlayerInit, [PLAYER_FALL] = PlayerFall, [PLAYER_JUMP] = PlayerJump, [PLAYER_PUSH] = PlayerPush, [PLAYER_BOUNCE] = PlayerBounce, [PLAYER_08070E9C] = sub_08070E9C, [PLAYER_ITEMGET] = PlayerItemGet, [PLAYER_MINISH] = PlayerMinish, [PLAYER_MINISHDIE] = PlayerMinishDie, [PLAYER_08071DB8] = sub_08071DB8, [PLAYER_EMPTYBOTTLE] = PlayerEmptyBottle, [PLAYER_FROZEN] = PlayerFrozen, [PLAYER_0807204C] = sub_0807204C, [PLAYER_ROOM_EXIT] = PlayerRoomExit, [PLAYER_PULL] = PlayerPull, [PLAYER_LAVA] = PlayerLava, [PLAYER_WARP] = PlayerWarp, [PLAYER_08072454] = sub_08072454, [PLAYER_DROWN] = PlayerDrown, [PLAYER_USEPORTAL] = PlayerUsePortal, [PLAYER_TALKEZLO] = PlayerTalkEzlo, [PLAYER_ROOMTRANSITION] = PlayerRoomTransition, [PLAYER_ROLL] = PlayerRoll, [PLAYER_080728AC] = PlayerWaitForScroll, [PLAYER_INHOLE] = PlayerInHole, [PLAYER_08072C9C] = sub_08072C9C, [PLAYER_SLEEP] = PlayerSleep, [PLAYER_CLIMB] = PlayerClimb, [PLAYER_USEENTRANCE] = PlayerUseEntrance, [PLAYER_PARACHUTE] = PlayerParachute, }; sPlayerActions[this->action](this); } static void PlayerInit(Entity* this) { u32 equipSlot; gPlayerState.prevAnim = 0xff; gPlayerState.startPosX = gPlayerEntity.x.HALF.HI; gPlayerState.startPosY = gPlayerEntity.y.HALF.HI; COLLISION_ON(this); this->spritePriority.b0 = 0xc; this->spritePriority.b1 = 1; this->spriteSettings.shadow = 1; this->carryFlags = 0x20; this->flags2 = 8; this->hitType = 0x79; this->hitbox = (Hitbox*)&gPlayerHitbox; this->spriteIndex = 1; #ifndef EU gPlayerState.animation = ANIM_DEFAULT; #endif sub_0806FDA0(this); LoadSwapGFX(this, 1, 2); InitAnimationForceUpdate(this, 2); if (this->collisionLayer == 0) { ResolveCollisionLayer(this); } equipSlot = IsItemEquipped(ITEM_LANTERN_ON); if (equipSlot != EQUIP_SLOT_NONE) { CreateItemEquippedAtSlot(equipSlot); } DeleteClones(); UpdatePlayerSkills(); if (CheckQueuedAction() == 0) { PlayerSetNormalAndCollide(); UpdateFloorType(); if (gPlayerState.swim_state != 0) { Entity* ent; gPlayerState.swim_state = 1; ResolvePlayerAnimation(); gPlayerState.framestate = PL_STATE_SWIM; PlayerSwimming(this); ent = FindEntity(OBJECT, SPECIAL_FX, 0x6, FX_WATER_SPLASH, 0x0); if (ent != NULL) { DeleteEntity(ent); } } } } static void PlayerNormal(Entity* this) { gPlayerState.framestate = PL_STATE_IDLE; if (gPlayerState.flags & PL_CAPTURED) { this->spritePriority.b1 = 0; this->knockbackDuration = 0; this->speed = WALK_SPEED; gPlayerState.pushedObject = 0x80; gPlayerState.framestate = PL_STATE_TRAPPED; if ((this->animationState >> 1) + 92 == this->animIndex && (u16)this->spriteIndex == 2) UpdateAnimationSingleFrame(&gPlayerEntity); else gPlayerState.animation = ANIM_TRAPPED; sub_0806F948(&gPlayerEntity); ResetActiveItems(); UpdateActiveItems(this); return; } if (gPlayerState.flags & PL_IN_MINECART) { this->hurtType = 30; gPlayerState.framestate = PL_STATE_C; sub_08070BEC(this, this->speed == 0 ? 1 : 0); return; } if (gPlayerState.flags & PL_MOLDWORM_CAPTURED) { ResolvePlayerAnimation(); return; } sub_080085B0(this); this->hurtType = 0; if (CheckQueuedAction()) { return; } if (!gPlayerState.swim_state && (gPlayerState.jump_status & 0xC0) == 0) { if (gPlayerState.shield_status || gPlayerState.bow_state) { this->speed = SHIELDING_SPEED; } else { if (gPlayerState.sword_state) { this->speed = SWORD_CHARGE_SPEED; } else if (gPlayerState.field_0x1c) { this->speed = GUST_JAR_SPEED; } else { this->speed = WALK_SPEED; } } } gPlayerState.pushedObject |= 0x80; if ((gPlayerState.flags & (PL_USE_OCARINA | PL_FLAGS2)) == 0) { UpdateFloorType(); } if (CheckQueuedAction()) { return; } if (gPlayerState.jump_status == 0 && (gPlayerState.flags & PL_BURNING) == 0) { if (this->knockbackDuration == 0 && sub_080782C0()) { if (gRoomVars.shopItemType == 0) { ResetActiveItems(); } if ((gPlayerState.flags & (PL_USE_OCARINA | PL_FLAGS2)) == 0) { UpdateFloorType(); CheckQueuedAction(); } return; } if (((gPlayerState.flags & (PL_BUSY | PL_DROWNING | PL_USE_PORTAL | PL_CAPTURED | PL_FALLING | PL_BURNING | PL_IN_MINECART | PL_ROLLING)) | gPlayerState.attachedBeetleCount) == 0) { switch (UpdatePlayerCollision()) { case 0: gPlayerState.pushedObject ^= 0x80; break; case 3: gPlayerState.pushedObject = 0x80; break; case 15: this->flags &= ~ENT_COLLIDE; sub_080797EC(); return; case 4: gPlayerState.pushedObject ^= 0x80; sub_080797EC(); return; case 1: case 2: case 5 ... 14: default: return; } } } this->collisionFlags = 0; this->spritePriority.b0 = 4; if (sub_0807AC54(this)) { return; } UpdateActiveItems(this); if (CheckQueuedAction()) return; sub_080792D8(); if ((gPlayerState.jump_status | gPlayerState.field_0xa) == 0 && (sub_08079550() || sub_08078F74(this))) { return; } DoJump(this); if (CheckQueuedAction()) return; if (gPlayerState.jump_status) { gPlayerState.framestate = PL_STATE_CAPE; if ((gPlayerState.jump_status & 0xC0) == 0) { if ((gPlayerState.jump_status & 7) != 3 && (gPlayerState.jump_status & 0x20) == 0) { this->speed = gPlayerState.jump_status & 0x20; sub_08008926(this); } else { this->direction = DIR_NONE; } } UpdatePlayerMovement(); if ((this->frame & 2) == 0 && !gPlayerState.attack_status) UpdateAnimationSingleFrame(this); return; } if (this->knockbackDuration == 0) { u32 v13; if (gPlayerState.swim_state) { gPlayerState.framestate = PL_STATE_SWIM; PlayerSwimming(this); } else { if ((gPlayerState.flags & PL_CONVEYOR_PUSHED) == 0) this->spritePriority.b1 = 1; if (gPlayerState.dash_state & 0x40) { sub_08008AA0(this); } else { if (gPlayerState.floor_type == SURFACE_ICE) { sub_08008926(this); } else if (gPlayerState.floor_type == SURFACE_PIT) { ResetPlayerVelocity(); } else { sub_08008AA0(this); } } if ((gPlayerState.sword_state & 0x10) == 0) { this->direction = gPlayerState.direction; if (gPlayerState.flags & PL_BURNING) { this->speed = BURNING_SPEED; if ((gPlayerState.direction & DIR_NOT_MOVING_CHECK) != 0) this->direction = 4 * (this->animationState & 0xE); DeleteClones(); } } } v13 = 0; if ((((gPlayerState.field_0x7 | this->direction) & DIR_NOT_MOVING_CHECK) | gPlayerState.field_0xa) == 0 && (gPlayerState.field_0x7 & 0x10) == 0) { v13 = 1; if (this->knockbackDuration == 0 && ((gPlayerState.dash_state & 0x40) || gPlayerState.floor_type != SURFACE_ICE)) v13 = 3; } sub_08070BEC(this, v13); sub_08008AC6(this); if (this->knockbackDuration == 0 && gPlayerState.keepFacing == 0 && gPlayerState.floor_type != SURFACE_LADDER) sub_0806F948(this); } else { if (gPlayerState.item == NULL) UpdateAnimationSingleFrame(this); if (gPlayerState.swim_state != 0 && (gRoomTransition.frameCount & 7) == 0) CreateWaterTrace(this); return; } } static void sub_08070BEC(Entity* this, u32 r0) { if (r0 & 1) sub_080797EC(); else ResolvePlayerAnimation(); if (r0 & 2) UpdatePlayerMovement(); } static void PlayerFall(Entity* this) { static EntityAction* const sPlayerFallStates[] = { PlayerFallInit, PlayerFallUpdate, }; gPlayerState.direction = DIR_NONE; gPlayerState.pushedObject = 0x80; gPlayerState.framestate = PL_STATE_FALL; sPlayerFallStates[this->subAction](this); } static void PlayerFallInit(Entity* this) { sub_08004168(this); gPlayerState.flags |= PL_BUSY | PL_DROWNING; gPlayerState.flags &= ~PL_BURNING; gPlayerState.jump_status = 0; if (gPlayerState.flags & PL_MINISH) gPlayerState.animation = ANIM_FALL_MINISH; else if (gPlayerState.flags & PL_NO_CAP) gPlayerState.animation = ANIM_FALL_NOCAP; else gPlayerState.animation = ANIM_FALL; this->subAction++; COLLISION_OFF(this); this->spritePriority.b1 = 0; ResetActiveItems(); DeleteClones(); SoundReq(SFX_PLY_VO7); SoundReq(SFX_FALL_HOLE); } static void PlayerFallUpdate(Entity* this) { UpdateAnimationSingleFrame(this); if (this->frame & ANIM_DONE) { if ((gSave.stats.health != 0) && (gPlayerState.flags & PL_PIT_IS_EXIT)) { // pit leads to another room gPlayerState.flags &= ~(PL_BUSY | PL_DROWNING); this->spriteSettings.draw = 0; } else { // stay in this room gPlayerState.flags &= ~(PL_DROWNING | PL_PIT_IS_EXIT); RespawnPlayer(); gPlayerState.field_0xa = 0; this->iframes = 32; ModHealth(-FALL_DAMAGE); } } } static void PlayerBounce(Entity* this) { static EntityAction* const sPlayerBounceStates[] = { PlayerBounceInit, PlayerBounceUpdate, sub_08070E7C, }; sPlayerBounceStates[this->subAction](this); } static void PlayerBounceInit(Entity* this) { COLLISION_OFF(this); this->direction = DirectionTurnAround(Direction8FromAnimationState(AnimationStateWalk(this->animationState))); this->speed = BOUNCE_SPEED_FWD; this->knockbackDuration = 0; this->subAction++; this->timer = gPlayerState.field_0x38; this->spriteIndex = 1; if (!(gPlayerState.flags & PL_MINISH)) { this->zVelocity = BOUNCE_SPEED_Z; gPlayerState.animation = ANIM_BOUNCE; InitScreenShake(16, 0); } else { gPlayerState.animation = ANIM_BOUNCE_MINISH; this->zVelocity = (BOUNCE_SPEED_Z * 3) / 4; } gPlayerState.jump_status = 0x80; SoundReq(SFX_14C); ResetActiveItems(); ResetPlayerVelocity(); } static void PlayerBounceUpdate(Entity* this) { UpdateAnimationSingleFrame(this); sub_080085B0(this); UpdatePlayerMovement(); UpdateFloorType(); if (CheckQueuedAction() || GravityUpdate(this, GRAVITY_RATE)) return; gPlayerState.jump_status = 0; if (CheckQueuedAction()) return; if (sub_08079D48() || gPlayerState.swim_state != 0) { gPlayerState.jump_status = 0; ResetPlayerAnimationAndAction(); return; } if (this->timer-- != 0) { this->zVelocity = Q_16_16(1.0); return; } COLLISION_ON(this); if ((gPlayerState.field_0x14 == 0) && PlayerCheckNEastTile()) { gPlayerState.surfacePositionSameTimer = 7; ResolvePlayerAnimation(); SetPlayerActionNormal(); return; } this->spriteIndex = 1; this->timer = 8; this->subAction++; if (!(gPlayerState.flags & PL_MINISH)) gPlayerState.animation = ANIM_DEFAULT; } static void sub_08070E7C(Entity* this) { if (--this->timer == 0) { gPlayerState.jump_status = 0; ResetPlayerAnimationAndAction(); } } static void sub_08070E9C(Entity* this) { static EntityAction* const gUnk_0811BA74[] = { sub_08070EDC, sub_08070f24, }; if (CheckQueuedAction() != 0) { MessageClose(); } else { gPlayerState.field_0x27[0] = 4; gPlayerState.framestate = PL_STATE_TALKEZLO; UpdateFloorType(); gUnk_0811BA74[this->subAction](this); } } static void sub_08070EDC(Entity* this) { this->updatePriority = PRIO_MESSAGE; if ((gMessage.doTextBox & 0x7f) != 0) this->subAction = 1; if ((gPlayerState.flags & PL_MINISH) == 0) ResolvePlayerAnimation(); else gPlayerState.animation = ANIM_BOUNCE_MINISH; } static void sub_08070f24(Entity* this) { UpdateAnimationSingleFrame(this); if ((gMessage.doTextBox & 0x7f) == 0) { this->updatePriority = this->updatePriorityPrev; ResetPlayerAnimationAndAction(); } } static void PlayerItemGet(Entity* this) { static EntityAction* const sPlayerItemGetStates[] = { PlayerItemGetInit, PlayerItemGetUpdate, sub_08071038, }; Entity* child; u8* temp; gPlayerState.framestate = PL_STATE_ITEMGET; COLLISION_OFF(this); sPlayerItemGetStates[this->subAction](this); child = this->child; if (child != NULL) { PositionEntityOnTop(this, child); temp = GetSpriteSubEntryOffsetDataPointer((u16)this->spriteIndex, this->frameIndex); child->spriteOffsetX = temp[0]; child->spriteOffsetY = temp[1]; } } static void PlayerItemGetInit(Entity* this) { this->spriteSettings.flipX = FALSE; this->animationState = IdleSouth; gPlayerState.flags |= PL_BUSY; gPlayerState.jump_status = 0; if ((gPlayerState.flags & PL_MINISH) == 0) { u32 anim; if (gPlayerState.flags & PL_NO_CAP) { if (sub_080542AC(gPlayerState.field_0x38)) { anim = ANIM_GET_ITEM_SMALL_NOCAP; } else { anim = ANIM_GET_ITEM_BIG_NOCAP; } } else { if (sub_080542AC(gPlayerState.field_0x38)) { anim = ANIM_GET_ITEM_SMALL; } else { anim = ANIM_GET_ITEM_BIG; } } gPlayerState.animation = anim; } this->subAction = 1; ResetActiveItems(); ResetPlayerVelocity(); } static void PlayerItemGetUpdate(Entity* this) { UpdateAnimationSingleFrame(this); if (this->frame != 0) /* entire animation is a static frame, wait for advance */ this->subAction = 2; } static void sub_08071038(Entity* this) { UpdateAnimationSingleFrame(this); // player is still reading message if (CheckQueuedAction() || (gMessage.doTextBox & 0x7f)) return; if (this->frame & ANIM_DONE) { // remove the item // is this actually deleted? this->child = NULL; this->knockbackDuration = 0; this->iframes = 248; gPlayerState.jump_status = 0; ResetPlayerAnimationAndAction(); } } static void PlayerJump(Entity* this) { static EntityAction* const sPlayerJumpStates[] = { PlayerJumpInit, sub_08071130, sub_08071208, }; gPlayerState.framestate = PL_STATE_JUMP; sPlayerJumpStates[this->subAction](this); } static void PlayerJumpInit(Entity* this) { u32 temp; this->subAction++; gPlayerState.flags |= PL_BUSY; gPlayerState.flags &= ~(PL_BURNING | PL_FROZEN); gPlayerState.queued_action = PLAYER_INIT; if ((gPlayerState.heldObject | gPlayerState.sword_state) == 0) { if ((gPlayerState.flags & PL_MINISH) == 0) { ResetActiveItems(); if (gPlayerState.flags & PL_NO_CAP) { gPlayerState.animation = ANIM_JUMP_NOCAP; } else { gPlayerState.animation = ANIM_JUMP; } } } gPlayerState.dash_state = 0; this->direction = Direction8FromAnimationState(AnimationStateWalk(this->animationState)); temp = sub_08079FC4(1); asm("lsl r0, r0, #0x4"); this->zVelocity = (temp - 4) * 64 * 64; this->speed = JUMP_SPEED_FWD; DeleteClones(); SoundReq(SFX_PLY_JUMP); SoundReq(SFX_PLY_VO4); } static void sub_08071130(Entity* this) { if (CheckQueuedAction()) return; if (gPlayerState.sword_state == 0) { UpdateAnimationSingleFrame(this); if (this->frame & 1) return; } LinearMoveUpdate(this); if (GravityUpdate(this, GRAVITY_RATE)) return; gPlayerState.jump_status = 0; ResetCollisionLayer(this); if (*(Entity**)&this->field_0x74 != NULL) ResetCollisionLayer(*(Entity**)&this->field_0x74); sub_08008790(this, 7); if (gPlayerState.field_0x14) return; UpdateFloorType(); if (CheckQueuedAction()) return; if ((sub_08079D48() == 0) || (gPlayerState.swim_state != 0)) { gPlayerState.jump_status = 0; ResetPlayerAnimationAndAction(); return; } this->timer = 6; if (((gPlayerState.heldObject | gPlayerState.keepFacing) == 0) && ((gPlayerState.flags & PL_MINISH) == 0)) { if (gPlayerState.flags & PL_NO_CAP) { gPlayerState.animation = ANIM_LAND_NOCAP; } else { gPlayerState.animation = ANIM_LAND; } this->animIndex = 0xff; } this->subAction++; ResetPlayerVelocity(); this->knockbackDuration = 0; SoundReq(SFX_PLY_LAND); } static void sub_08071208(Entity* this) { if ((gPlayerState.heldObject | gPlayerState.keepFacing) == 0) { if ((gPlayerState.flags & PL_MINISH) == 0) { UpdateAnimationSingleFrame(this); } } if (this->timer-- == 0) { gPlayerState.jump_status = 0; ResetPlayerAnimationAndAction(); } } static void PlayerDrown(Entity* this) { static EntityAction* const sPlayerDrownStates[] = { PlayerDrownInit, sub_080712F0, }; gPlayerState.framestate = PL_STATE_DROWN; gPlayerState.flags |= PL_DROWNING; COLLISION_OFF(this); sPlayerDrownStates[this->subAction](this); } static void PlayerDrownInit(Entity* this) { this->subAction = 1; this->spritePriority.b1 = 0; if (gPlayerState.flags & PL_MINISH) { this->timer = 60; gPlayerState.animation = ANIM_DROWN_MINISH; SoundReq(SFX_WATER_SPLASH); } else { if (!(gPlayerState.flags & PL_FLAGS10000)) sub_08004168(this); CreateFx(this, FX_WATER_SPLASH, 0); if (!(gPlayerState.flags & PL_NO_CAP)) gPlayerState.animation = ANIM_DROWN; else gPlayerState.animation = ANIM_DROWN_NOCAP; } ResetActiveItems(); } static void sub_080712F0(Entity* this) { u32 temp; UpdateAnimationSingleFrame(this); temp = FALSE; if (gPlayerState.flags & PL_MINISH) { if (--this->timer == 0) temp = TRUE; } else if ((this->frame & ANIM_DONE) != 0) { if (this->animIndex != 0xce) gPlayerState.animation = ANIM_DROWN_RESPAWN; else temp = TRUE; } if (temp) { this->knockbackDuration = 0; this->iframes = 32; this->spritePriority.b1 = 1; this->spriteSettings.draw = FALSE; gPlayerState.flags &= ~PL_DROWNING; RespawnPlayer(); } } static void PlayerUsePortal(Entity* this) { static EntityAction* const sPlayerUsePortalStates[] = { PortalJumpOnUpdate, PortalStandUpdate, PortalActivateInit, PortalActivateUpdate, PortalShrinkInit, PortalShrinkUpdate, PortalEnterUpdate, PortalUnknownUpdate, }; gPlayerState.framestate = PL_STATE_USEPORTAL; sPlayerUsePortalStates[this->subAction](this); // probably a switch if ((this->subAction == 7) || (this->subAction < 3)) return; if (!(gPlayerState.flags & PL_USE_PORTAL)) return; if ((gInput.newKeys & (B_BUTTON | R_BUTTON)) == 0) return; if (AreaIsDungeon() || gArea.portal_type == PT_DUNGEON) { this->subAction = 7; this->timer = 30; SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 16); SoundReq(SFX_F8); } else { RespawnAsMinish(); } } static void PortalJumpOnUpdate(Entity* this) { u16 x; u16 y; COLLISION_OFF(this); this->knockbackDuration = 0; x = gArea.portal_x; y = gArea.portal_y; if ((this->x.HALF.HI != x) || (this->y.HALF.HI != y)) { this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, gArea.portal_x, gArea.portal_y); this->speed = JUMP_SPEED_FWD; UpdatePlayerMovement(); } DoJump(this); UpdateAnimationSingleFrame(this); if (gPlayerState.jump_status == 0) { gPlayerState.flags |= PL_USE_PORTAL; this->subAction = 1; this->animationState = IdleSouth; this->spriteSettings.flipX = FALSE; if (gArea.portal_type == PT_JAR) { gPlayerState.animation = ANIM_ENTER_POT; } } this->timer = 8; if (gArea.portal_type != PT_DUNGEON) { this->spritePriority.b0 = 3; } } static void PortalStandUpdate(Entity* this) { switch (gArea.portal_type) { case PT_JAR: case PT_5: sub_0806F948(&gPlayerEntity); break; } if ((gPlayerState.direction & (DIR_NOT_MOVING_CHECK | DIR_DIAGONAL)) == 0) { if (this->direction != gPlayerState.direction) { this->timer = 8; } if (this->timer-- == 0) { this->direction = gPlayerState.direction; this->animationState = Direction8ToAnimationState(this->direction); this->zVelocity = Q_16_16(2.0); this->speed = JUMP_SPEED_FWD; this->action = PLAYER_MINISH; this->subAction = 7; this->subtimer = 0; gPlayerState.animation = (gPlayerState.flags & PL_NO_CAP) ? ANIM_HOP_NOCAP : ANIM_HOP; gPlayerState.flags &= ~PL_USE_PORTAL; return; } this->direction = gPlayerState.direction; } else { this->timer = 8; } if (gArea.portal_type == PT_JAR) { if (this->frame == 0) { UpdateAnimationSingleFrame(this); return; } } else { UpdateActiveItems(this); } ResolvePlayerAnimation(); } static void PortalActivateInit(Entity* this) { gRoomControls.camera_target = NULL; gPauseMenuOptions.disabled = 1; this->subAction = 3; this->subtimer = 30; gPlayerState.animation = ANIM_PORTAL_ACTIVATE; CreateObjectWithParent(this, EZLO_CAP, 1, 0); PutAwayItems(); SetPlayerEventPriority(); } static void PortalActivateUpdate(Entity* this) { if (this->subtimer) return; UpdateAnimationSingleFrame(this); if (gPlayerState.flags & PL_MINISH) this->subAction = 4; } static void PortalShrinkInit(Entity* this) { this->subAction = 5; this->spritePriority.b1 = 0; this->subtimer = 0; this->spriteRendering.b0 = 3; *(u32*)&this->field_0x80.HWORD = 0x100; *(u32*)&this->cutsceneBeh = 0x100; SetAffineInfo(this, 0x100, 0x100, 0); gPlayerState.animation = ANIM_PORTAL_SHRINK; gPlayerState.flags |= PL_MINISH; SoundReq(SFX_PLY_SHRINKING); } static void PortalShrinkUpdate(Entity* this) { static const u8 gUnk_0811BABC[] = { 1, 1, 1, 1, 2, 4, 8, 16, }; int iVar3; u32 uVar5; u32 uVar7; u32 uVar8; if (this->field_0x80.HALF.HI) { uVar7 = (u32)((*(int*)&this->field_0x80 + 0x80) * 0x100000) >> 0x17; } else { uVar7 = (0x10 / (((this->field_0x80.HALF.LO >> 6) ^ 3) + 1)) >> 1; } uVar5 = *(u32*)&this->cutsceneBeh; if (uVar5 >= 0x101) { uVar5 = (uVar5 + 0x80) * 0x100000 >> 0x17; } else { if (uVar5 == 0x100) { uVar5 = 0x10; } else { uVar5 = gUnk_0811BABC[uVar5 >> 5]; } } iVar3 = Q_16_16(1); switch (this->frame) { case 1: this->spritePriority.b1 = 0; if (0x80 < *(u32*)&this->field_0x80) { *(u32*)&this->field_0x80 -= uVar7; } *(u32*)&this->cutsceneBeh += uVar5 * 2; this->y.WORD += iVar3 * 2; break; case 2: *(u32*)&this->field_0x80 += uVar7; uVar8 = *(u32*)&this->cutsceneBeh; if (uVar8 >= 0x101) { if (uVar8 < 0x180) { uVar5 = uVar5 >> 1; } if (uVar8 - uVar5 < 0x100) { *(u32*)&this->cutsceneBeh = 0x100; } else { *(u32*)&this->cutsceneBeh = uVar8 - uVar5; } } else { if (0x80 < uVar8) { *(u32*)&this->cutsceneBeh = uVar8 - uVar5; } } this->z.WORD = this->z.WORD - iVar3; break; case 3: if (*(u32*)&this->field_0x80 < 0x340) { *(u32*)&this->field_0x80 += uVar7; } if (*(u32*)&this->cutsceneBeh >= 0x340) { this->timer = 8; this->subtimer = 30; this->subAction = 6; } else { *(u32*)&this->cutsceneBeh += uVar5 * 2; } this->z.WORD = this->z.WORD - iVar3 * 2; break; } SetAffineInfo(this, *(u32*)&this->field_0x80, *(u32*)&this->cutsceneBeh, 0); UpdateAnimationSingleFrame(this); } static void PortalEnterUpdate(Entity* this) { if (this->timer == 0) { if (GravityUpdate(this, GRAVITY_RATE)) return; this->spriteSettings.draw = FALSE; if (gArea.portal_type == PT_DUNGEON) { if (--this->subtimer == 0) sub_080717F8(this); return; } if (gArea.portal_type == PT_TOD) DoExitTransition(&gUnk_0813AB58); else gArea.portal_in_use = TRUE; return; } this->timer--; } static void PortalUnknownUpdate(Entity* this) { if (gFadeControl.active) return; if (this->timer != 0) { this->timer--; return; } sub_080717F8(this); SetFadeInverted(0x10); } static void sub_080717F8(Entity* this) { static const s16 sOffsets[] = { 0, -22, 22, 0, 0, 22, -22, 0, }; this->animationState = gArea.portal_exit_dir << 1; this->x.HALF.HI = gArea.portal_x + sOffsets[gArea.portal_exit_dir * 2]; this->y.HALF.HI = gArea.portal_y + sOffsets[gArea.portal_exit_dir * 2 + 1]; gArea.portal_timer = 180; gPauseMenuOptions.disabled = 0; this->action = PLAYER_MINISH; this->subAction = 0; gPlayerState.flags = (gPlayerState.flags & ~PL_USE_PORTAL) | PL_MINISH; sub_0805EC60(this); ResetPlayerEventPriority(); } static void PlayerTalkEzlo(Entity* this) { static EntityAction* const sPlayerTalkEzloStates[] = { PlayerTalkEzlo_Init, PlayerTalkEzlo_CreateMessage, PlayerTalkEzlo_MessageIdle, PlayerTalkEzlo_Leave, }; if (CheckQueuedAction()) { MessageClose(); reset_priority(); } else { gPlayerState.framestate = PL_STATE_TALKEZLO; COLLISION_OFF(this); sPlayerTalkEzloStates[this->subAction](this); } } static void PlayerTalkEzlo_Init(Entity* this) { ResetActiveItems(); gActiveItems[ACTIVE_ITEM_LANTERN].animPriority = 0; this->iframes = 0; gPriorityHandler.sys_priority = PRIO_PLAYER_EVENT; this->updatePriority = PRIO_PLAYER_EVENT; if (gPlayerState.flags & PL_MINISH) { this->subAction = 2; this->spritePriority.b1 = 0; DisplayEzloMessage(); return; } if (gPlayerState.jump_status == 0) { this->subAction++; if (this->animationState == IdleEast) { gPlayerState.animation = ANIM_EZLO_APPEAR_RIGHT; } else { gPlayerState.animation = ANIM_EZLO_APPEAR_LEFT; } this->spriteSettings.flipX = 0; return; } if (!GravityUpdate(this, GRAVITY_RATE)) { gPlayerState.jump_status = 0; } } static void PlayerTalkEzlo_CreateMessage(Entity* this) { Entity* child; UpdateAnimationSingleFrame(this); if (this->frame & ANIM_DONE) { this->subAction++; this->child = CreateObjectWithParent(this, EZLO_CAP, 0, 0); if (this->child != NULL) { if (this->animationState == IdleEast) { gPlayerState.animation = ANIM_EZLO_EYES_MIDDLE; } else { gPlayerState.animation = ANIM_EZLO_EYES_UP; } DisplayEzloMessage(); } } } static void PlayerTalkEzlo_MessageIdle(Entity* this) { u32 rightOrLeft; if ((gMessage.doTextBox & 0x7f) == 0) { this->subAction++; if ((gPlayerState.flags & PL_MINISH) == 0) { if (this->animationState == IdleEast) gPlayerState.animation = ANIM_EZLO_LEAVE_RIGHT; else gPlayerState.animation = ANIM_EZLO_LEAVE_LEFT; } else { reset_priority(); PlayerMinishSetNormalAndCollide(); } return; } if (gPlayerState.flags & PL_MINISH) return; if (this->animationState == IdleEast) rightOrLeft = 4; else rightOrLeft = 0; if (this->child->timer != 0) { if ((u8)(rightOrLeft + 200) != this->animIndex) { gPlayerState.animation = rightOrLeft + ANIM_EZLO_HEAD_DOWN; return; } } else { if ((u8)(rightOrLeft + 199) != this->animIndex) { gPlayerState.animation = rightOrLeft + ANIM_EZLO_EYES_UP; return; } } UpdateAnimationSingleFrame(this); } static void PlayerTalkEzlo_Leave(Entity* this) { UpdateAnimationSingleFrame(this); if (this->frame & ANIM_DONE) { reset_priority(); PlayerSetNormalAndCollide(); } } static void reset_priority(void) { gPriorityHandler.sys_priority = PRIO_MIN; gPlayerEntity.updatePriority = gPlayerEntity.updatePriorityPrev; } static void PlayerPush(Entity* this) { static EntityAction* const sPlayerPushStates[] = { PlayerPushInit, PlayerPushUpdate, PlayerPushEnd, }; gPlayerState.framestate = PL_STATE_PUSH; sPlayerPushStates[this->subAction](this); } static void PlayerPushInit(Entity* this) { this->subAction++; gPlayerState.flags |= PL_BUSY; if (this->type == 1) { // scripted push? this->speed = 0; this->timer = 0; this->subtimer = 1; } else { this->speed = (gPlayerState.flags & PL_MINISH) ? PUSH_SPEED / 2 : PUSH_SPEED; } PlayerPushUpdate(this); } static void PlayerPushUpdate(Entity* this) { typedef struct { u8 frame; u16 speed; } PushFrame; static const PushFrame sPushFrames[] = { { 5, 0 }, { 1, PUSH_SPEED * 2 }, { 5, 0 }, { 1, PUSH_SPEED * 2 }, { 2, 0 }, { 1, PUSH_SPEED * 2 }, { 2, 0 }, { 1, PUSH_SPEED * 2 }, { 3, 0 }, { 1, PUSH_SPEED * 2 }, { 8, PUSH_SPEED * 3 / 4 }, { 8, PUSH_SPEED * 3 / 4 }, { 8, PUSH_SPEED * 3 / 4 }, { 8, PUSH_SPEED / 2 }, { 0xFF, 0 }, }; gPlayerState.speed_modifier = 0; UpdateAnimationSingleFrame(this); if (this->type == 1) { if (--this->subtimer == 0) { if (sPushFrames[this->timer].frame != 0xff) { this->subtimer = sPushFrames[this->timer].frame; this->speed = sPushFrames[this->timer].speed; this->timer++; } else { this->subAction++; return; } } } else { gPlayerState.pushedObject--; if ((gPlayerState.pushedObject & 0x7f) == 0) { this->subAction++; } } UpdatePlayerMovement(); } static void PlayerPushEnd(Entity* this) { gPlayerState.pushedObject = 2; gPlayerState.flags &= ~PL_BUSY; this->type = 0; this->knockbackDuration = 0; PlayerWaitForScroll(this); // Final push? this->subtimer = 6; if (!(gPlayerState.flags & PL_MINISH)) { gPlayerState.animation = ANIM_WALK; this->spriteIndex = 3; InitAnimationForceUpdate(this, (this->animationState >> 1) + 0x3c); } } static void PlayerMinishDie(Entity* this) { static EntityAction* const sPlayerMinishDieStates[] = { PlayerMinishDieInit, sub_08071CAC, sub_08071D04, sub_08071D80, }; COLLISION_OFF(this); sPlayerMinishDieStates[this->subAction](this); gPlayerState.framestate = PL_STATE_DIE; } static void PlayerMinishDieInit(Entity* this) { u32 deathAnim; if (gPlayerState.flags & (PL_CAPTURED | PL_DISABLE_ITEMS)) return; if (GravityUpdate(this, GRAVITY_RATE)) { if (gPlayerState.flags & PL_NO_CAP) gPlayerState.animation = ANIM_JUMP_NOCAP; else gPlayerState.animation = ANIM_JUMP; return; } gPlayerState.queued_action = PLAYER_INIT; if (gPlayerState.flags & PL_MINISH) { if (gPlayerState.floor_type == SURFACE_MINISH_DOOR_FRONT || gPlayerState.floor_type == SURFACE_MINISH_DOOR_BACK || gPlayerState.floor_type == SURFACE_A) { EnablePlayerDraw(this); RespawnPlayer(); this->action = PLAYER_MINISHDIE; } deathAnim = ANIM_DIE1_MINISH; } else { deathAnim = (gPlayerState.flags & PL_NO_CAP) ? ANIM_DIE1_NOCAP : ANIM_DIE1; } gPlayerState.animation = deathAnim; gPlayerState.flags &= ~(PL_PARACHUTE | PL_MOLDWORM_RELEASED | PL_ROLLING | PL_FROZEN | PL_BURNING | PL_DISABLE_ITEMS | PL_BUSY); this->subAction = 1; this->animationState = IdleSouth; this->spritePriority.b1 = 1; this->spriteSettings.draw = 3; gPlayerState.jump_status = 0; gPlayerState.pushedObject = 0; sub_0800451C(this); ResetActiveItems(); SoundReq(SFX_PLY_DIE); } static void sub_08071CAC(Entity* this) { UpdateAnimationSingleFrame(this); if (this->frame & ANIM_DONE) { u32 deathAnim; if ((gPlayerState.flags & PL_MINISH) == 0) deathAnim = (gPlayerState.flags & PL_NO_CAP) ? ANIM_DIE2_NOCAP : ANIM_DIE2; else deathAnim = ANIM_DIE2_MINISH; gPlayerState.animation = deathAnim; this->subAction = 2; this->timer = 240; SoundReq(SFX_PLY_VO7); } } static void sub_08071D04(Entity* this) { int idx; int deltaHealth; UpdateAnimationSingleFrame(this); if (this->frame == 0) return; deltaHealth = 0; idx = GetBottleContaining(ITEM_BOTTLE_FAIRY); if (idx != 0) { gSave.stats.bottles[idx - 1] = 0x20; CreateObject(FAIRY, 0x60, 2); deltaHealth = 32; } if (deltaHealth != 0) { ModHealth(deltaHealth); this->subAction = 3; gPlayerState.field_0x3c = 0; this->direction = DIR_NONE; this->speed = 0; this->zVelocity = Q_16_16(1.5); gPlayerState.jump_status = 1; gPlayerState.swim_state = 0; return; } gRoomTransition.field_0x4[1] = 1; } static void sub_08071D80(Entity* this) { UpdateAnimationSingleFrame(this); gPlayerState.field_0x14 = 1; DoJump(this); if ((gPlayerState.jump_status & 7) == 3) { gPlayerState.jump_status = 0; this->iframes = 226; ResetPlayerEventPriority(); ResetPlayerAnimationAndAction(); } } static void sub_08071DB8(Entity* this) { static EntityAction* const gUnk_0811BB3C[] = { sub_08071DD0, sub_08071E04, sub_08071E74, }; gUnk_0811BB3C[this->subAction](this); } static void sub_08071DD0(Entity* this) { this->timer = gPlayerState.field_0x38; if (gPlayerState.field_0x39 != 0) { gPlayerState.field_0x39 = 0; this->subAction = 2; gPlayerState.animation = ANIM_DEFAULT; } else { this->subAction = 1; gPlayerState.animation = ANIM_BOUNCE; } } static void sub_08071E04(Entity* this) { if ((this->z.WORD != 0) && (gPlayerState.field_0x14 == 0)) { UpdateFloorType(); if (gPlayerState.floor_type == SURFACE_PIT) { gPlayerState.surfacePositionSameTimer = 7; gPlayerState.flags |= PL_FALLING; SetPlayerActionNormal(); return; } } UpdateAnimationSingleFrame(this); if (sub_08079B24() == 0) { sub_08079708(this); return; } sub_080792D8(); if (sub_0807953C()) this->timer -= 2; else this->timer--; if ((s8)this->timer < 1) SetPlayerActionNormal(); } static void sub_08071E74(Entity* this) { u32 temp; GravityUpdate(this, GRAVITY_RATE); UpdatePlayerMovement(); temp = this->timer--; if (temp == 0) SetPlayerActionNormal(); } static void PlayerEmptyBottle(Entity* this) { static EntityAction* const sPlayerEmptyBottleStates[] = { PlayerEmptyBottleInit, PlayerEmptyBottleUpdate, }; sPlayerEmptyBottleStates[this->subAction](this); } static void PlayerEmptyBottleInit(Entity* this) { Entity* ent; ResetActiveItems(); ent = CreatePlayerItemWithParent((ItemBehavior*)this, PLAYER_ITEM_BOTTLE); if (ent != NULL) { ent->field_0x68.HALF.LO = gPlayerState.field_0x38; this->subAction++; switch (gPlayerState.field_0x38) { case 0x20: gPlayerState.animation = ANIM_BOTTLE_SWING; break; case 0x21 ... 0x25: gPlayerState.animation = ANIM_BOTTLE_DRINK; break; default: gPlayerState.animation = ANIM_BOTTLE_POUR; SetInventoryValue(gPlayerState.field_0x38, 2); break; } } } static void PlayerEmptyBottleUpdate(Entity* this) { UpdateAnimationSingleFrame(this); if (this->frame & ANIM_DONE) { gPlayerState.item = NULL; PlayerSetNormalAndCollide(); } } static void PlayerFrozen(Entity* this) { static EntityAction* const sPlayerFrozenStates[] = { PlayerFrozenInit, PlayerFrozenUpdate, }; sPlayerFrozenStates[this->subAction](this); } static void PlayerFrozenInit(Entity* this) { COLLISION_OFF(this); this->timer = 120; this->subAction++; gPlayerState.animation = ANIM_FROZEN; PutAwayItems(); SoundReq(SFX_195); } static void PlayerFrozenUpdate(Entity* this) { if (GravityUpdate(this, GRAVITY_RATE) == 0) { UpdateSpriteForCollisionLayer(this); gPlayerState.jump_status = 0; if (gPlayerState.field_0x14 == 0) { if (sub_08079D48() == 0) { break_out(this); return; } } } if (sub_08079B24() == 0) { sub_08079708(this); } else { if (gPlayerState.flags & PL_FROZEN) { if (sub_0807953C() != 0) { this->timer -= 3; this->spriteOffsetX = 2; } else { this->spriteOffsetX = 0; } if ((s8)this->timer > 0) { return; } } } break_out(this); } static void break_out(Entity* this) { this->iframes = 160; this->knockbackDuration = 0; COLLISION_ON(this); this->spriteOffsetX = 0; gPlayerState.flags &= ~(PL_FROZEN | PL_BUSY); CreateFx(this, FX_ICE, 0); SetPlayerActionNormal(); } static void sub_0807204C(Entity* this) { static EntityAction* const gUnk_0811BB58[] = { sub_08072064, sub_08072098, }; gUnk_0811BB58[this->subAction](this); } static void sub_08072064(Entity* this) { this->subAction = 1; COLLISION_OFF(this); this->timer = gPlayerState.field_0x3a; gPlayerState.animation = gPlayerState.field_0x38 | (gPlayerState.field_0x39 << 8); ResetActiveItems(); } static void sub_08072098(Entity* this) { UpdateAnimationSingleFrame(this); if (this->timer != 0) { if (this->timer-- != 0) { return; } } else if ((this->frame & ANIM_DONE) == 0) { return; } if (this->health != 0) { COLLISION_ON(this); } SetPlayerActionNormal(); } static void PlayerRoomExit(Entity* this) { static EntityAction* const gUnk_0811BB60[] = { sub_08072100, sub_08072168, }; if (CheckQueuedAction() == 0) gUnk_0811BB60[this->subAction](this); } static void sub_08072100(Entity* this) { this->spriteSettings.draw = 3; this->speed = 0x140; this->hitbox = (Hitbox*)&gPlayerHitbox; this->timer = gPlayerState.field_0x38; this->subAction = 1; COLLISION_OFF(this); if (gPlayerState.field_0x39) this->direction = DIR_NONE; if (gPlayerState.flags & PL_NO_CAP) { gPlayerState.animation = ANIM_WALK_NOCAP; } else { gPlayerState.animation = ANIM_WALK; } ResetActiveItems(); sub_08072168(this); } static void sub_08072168(Entity* this) { u32 i; UpdateAnimationSingleFrame(this); i = (u16)sub_0806F854(this, 0, -12) ? GRAVITY_RATE * 2 : GRAVITY_RATE; GravityUpdate(this, i); if (gPlayerState.field_0x3a) { LinearMoveUpdate(this); } else { UpdatePlayerMovement(); } gPlayerState.direction = this->direction; UpdatePlayerCollision(); if (this->timer-- == 0) { this->knockbackDuration = 0; COLLISION_ON(this); UpdateSpriteForCollisionLayer(this); SetPlayerActionNormal(); } } static void PlayerPull(Entity* this) { static EntityAction* const sPlayerPullStates[] = { sub_08072214, sub_08072260, }; gPlayerState.framestate = PL_STATE_PULL; sPlayerPullStates[this->subAction](this); gUnk_0200AF00.rActionGrabbing = R_ACTION_GRAB; } static void sub_08072214(Entity* this) { this->subAction = 1; this->speed = PULL_SPEED; this->timer = gPlayerState.field_0x38; this->direction = Direction8FromAnimationState(AnimationStateFlip180(this->animationState)); if ((gPlayerState.flags & PL_NO_CAP) == 0) { gPlayerState.animation = ANIM_PULL2; } else { gPlayerState.animation = ANIM_PULL_NOCAP; } gPlayerState.flags |= PL_BUSY; sub_08072260(this); } static void sub_08072260(Entity* this) { gPlayerState.speed_modifier = 0; UpdatePlayerMovement(); UpdateAnimationSingleFrame(this); if (--this->timer == 0) { gPlayerState.flags &= ~PL_BUSY; if ((gPlayerState.flags & PL_NO_CAP) == 0) { gPlayerState.animation = ANIM_PULL2; } else { gPlayerState.animation = ANIM_PULL_NOCAP; } this->knockbackDuration = 0; SetPlayerActionNormal(); } } static void PlayerLava(Entity* this) { static EntityAction* const sPlayerLavaStates[] = { PlayerLavaInit, sub_08072354, sub_080723D0, sub_0807240C, }; gPlayerState.framestate = PL_STATE_FALL; sPlayerLavaStates[this->subAction](this); } static void PlayerLavaInit(Entity* this) { Entity* ent; COLLISION_OFF(this); if ((gPlayerState.flags & PL_MINISH) == 0) { this->subAction = 1; this->zVelocity = Q_16_16(2.5); ent = CreateObject(LINK_FIRE, 0x80, 0); if (ent != NULL) { ent->child = this; } gPlayerState.animation = ANIM_BOUNCE; } else { this->spriteSettings.draw = 0; this->subAction = 3; this->knockbackDuration = 10; } gPlayerState.flags |= (PL_BURNING | PL_BUSY); ResetActiveItems(); SoundReq(SFX_124); SoundReq(SFX_PLY_VO6); } static void sub_08072354(Entity* this) { sub_0806F854(this, 0, -12); UpdateAnimationSingleFrame(this); sub_08079744(this); if (GravityUpdate(this, GRAVITY_RATE)) return; this->spritePriority.b1 = 0; this->knockbackDuration = 0; this->subAction = 2; this->timer = 60; gPlayerState.animation = ANIM_IN_LAVA; gPlayerState.flags &= ~PL_BURNING; UpdateSpriteForCollisionLayer(this); CreateFx(this, FX_LAVA_SPLASH, 0); SoundReq(SFX_1A6); } static void sub_080723D0(Entity* this) { UpdateAnimationSingleFrame(this); if (this->timer-- == 0) { this->spritePriority.b1 = 1; this->iframes = 20; ModHealth(-2); RespawnPlayer(); } } static void sub_0807240C(Entity* this) { if (this->knockbackDuration-- == 0) { this->spriteSettings.draw = 3; this->iframes = 20; gPlayerState.flags &= ~PL_BURNING; ModHealth(-2); RespawnPlayer(); } } static void sub_08072454(Entity* this) { static EntityAction* const gUnk_0811BB80[] = { sub_0807246C, sub_08072490, }; gUnk_0811BB80[this->subAction](this); } static void sub_0807246C(Entity* this) { this->subAction = 1; this->timer = gPlayerState.field_0x38; gPlayerState.animation = ANIM_LAUNCHED; SoundReq(SFX_PLY_VO7); } static void sub_08072490(Entity* this) { if (this->timer-- != 0) { UpdateAnimationSingleFrame(this); UpdatePlayerMovement(); } else { this->iframes = 60; ModHealth(-8); ResetPlayerAnimationAndAction(); } } static void PlayerRoomTransition(Entity* this) { static EntityAction* const sPlayerRoomTransitionStates[] = { sub_080724DC, sub_0807258C, }; sPlayerRoomTransitionStates[this->subAction](this); } static void sub_080724DC(Entity* this) { this->knockbackDuration = 0; DeleteClones(); if (GetTileUnderEntity(this) != 0x29) { if ((gPlayerState.remainingDiveTime == 0) && (gPlayerState.swim_state != 0)) { PlayerUpdateSwimming(this); } if (gRoomControls.reload_flags == 0) { this->updatePriority = this->updatePriorityPrev; PlayerWaitForScroll(this); } else if (gPlayerState.field_0x1c == 0) { UpdateAnimationSingleFrame(this); } } else { this->spriteSettings.draw = 3; this->subAction = 1; if (gRoomVars.field_0x0 == 0) { if (gPlayerState.flags & PL_MINISH) { gPlayerState.animation = ANIM_BOUNCE_MINISH; } else { gPlayerState.animation = ANIM_WALK; } this->direction = Direction8FromAnimationState(this->animationState); } } } static void sub_0807258C(Entity* this) { if (gRoomControls.reload_flags == 0) { if (GetCollisionTileInFront(this) == 0x29) { UpdatePlayerMovement(); if (sub_080797C4() != 0) { gPlayerState.startPosX = gPlayerEntity.x.HALF.HI; gPlayerState.startPosY = gPlayerEntity.y.HALF.HI; this->updatePriority = this->updatePriorityPrev; PlayerWaitForScroll(this); } else { UpdateAnimationSingleFrame(this); } } else { gPlayerState.startPosX = gPlayerEntity.x.HALF.HI; gPlayerState.startPosY = gPlayerEntity.y.HALF.HI; this->updatePriority = this->updatePriorityPrev; PlayerWaitForScroll(this); } } if ((gPlayerState.remainingDiveTime == 0) && (gPlayerState.swim_state != 0)) { PlayerUpdateSwimming(this); } } static void PlayerRoll(Entity* this) { static EntityAction* const sPlayerRollStates[] = { PlayerRollInit, PlayerRollUpdate, }; gPlayerState.framestate = PL_STATE_ROLL; sPlayerRollStates[this->subAction](this); } static void PlayerRollInit(Entity* this) { u32 playerFlags; if ((gPlayerState.flags & PL_MOLDWORM_RELEASED) == 0) { sub_0806F948(&gPlayerEntity); this->direction = Direction8FromAnimationState(this->animationState); } this->subAction = 1; this->timer = 0; ResetActiveItems(); playerFlags = gPlayerState.flags; if (gPlayerState.flags & PL_MINISH) { this->spritePriority.b1 = 0; gPlayerState.animation = ANIM_ROLL_MINISH; } else { this->hurtType = 0x1e; if (playerFlags & PL_NO_CAP) { gPlayerState.animation = ANIM_ROLL_NOCAP; } else { gPlayerState.animation = ANIM_ROLL; } } gPlayerState.flags |= PL_ROLLING; if (Random() & 1) { SoundReq(SFX_PLY_VO5); } else { SoundReq(SFX_PLY_VO4); } SoundReq(SFX_7E); } static void PlayerRollUpdate(Entity* this) { if (((gPlayerState.flags & (PL_ROLLING | PL_MOLDWORM_CAPTURED)) != PL_ROLLING) || (!(gPlayerState.flags & PL_MOLDWORM_RELEASED) && (this->iframes != 0) && (this->contactFlags & 0x80))) { gPlayerState.flags &= ~PL_ROLLING; if (CheckQueuedAction()) return; PlayerWaitForScroll(this); return; } this->direction = Direction8FromAnimationState(AnimationStateIdle(this->animationState)); if (!(gPlayerState.flags & PL_MINISH) && (this->timer-- == 0)) { CreateFx(&gPlayerEntity, FX_DASH, 0x40); this->timer = 4; } if (!(gPlayerState.flags & PL_FLAGS2)) { UpdateFloorType(); } if (CheckQueuedAction()) { gPlayerState.flags &= ~PL_ROLLING; return; } if (gPlayerState.flags & PL_MOLDWORM_CAPTURED) { gPlayerState.flags &= ~PL_ROLLING; return; } if (sub_0807AC54(this)) { return; } if (gPlayerState.flags & (PL_FALLING | PL_HIDDEN | PL_CAPTURED)) { gPlayerState.flags &= ~PL_ROLLING; PlayerWaitForScroll(this); return; } if (gPlayerState.floor_type == SURFACE_ICE) { // roll in place when on ice UpdateIcePlayerVelocity(this); } else { switch (this->frame & 0xf) { case 0: if ((this->frame & 0xf) == 0) { this->speed = ROLL_SPEED; } break; case 1: this->speed += ROLL_SPEED / 16; break; case 2: this->speed = (ROLL_SPEED * 3 / 2); break; case 3: this->speed = 0; break; } CheckPlayerVelocity(); UpdatePlayerMovement(); } if (((this->frame & 0x10) == 0) && !(gPlayerState.flags & PL_MINISH)) { // dont take damage this->hurtType = 0; } if (this->frame & 0x40) { UpdateActiveItems(this); } if ((this->frame & ANIM_DONE) || (gPlayerState.attack_status != 0)) { ResetPlayerAnimationAndAction(); } if (this->frame & ANIM_DONE) { gPlayerState.flags &= ~(PL_MOLDWORM_RELEASED | PL_ROLLING); } UpdateAnimationSingleFrame(this); } static void PlayerWaitForScroll(Entity* this) { ResolvePlayerAnimation(); if (gPlayerState.flags & PL_MINISH) sub_0807B068(this); else ResetPlayerVelocity(); if (gPlayerState.swim_state != 0) this->speed = 0; if (!(gPlayerState.flags & PL_HIDDEN)) gPlayerEntity.spriteSettings.draw = 3; if (!(gPlayerState.flags & PL_MINISH)) gPlayerEntity.spritePriority.b1 = 1; if (!(gRoomControls.scroll_flags & 4)) { if (gPlayerState.flags & PL_HIDDEN) COLLISION_ON(this); ResetPlayerAnimationAndAction(); } if ((gPlayerState.flags & PL_FLAGS2) == 0) { UpdateFloorType(); } } static void PlayerInHole(Entity* this) { static EntityAction* const sPlayerInHoleStates[] = { PlayerInHoleInit, PlayerInHoleUpdate, sub_08072ACC, sub_08072B5C, sub_08072C48, }; gPlayerState.framestate = PL_STATE_HOLE; sPlayerInHoleStates[this->subAction](this); } static void PlayerInHoleInit(Entity* this) { if (this->health != 0) { this->subAction = 1; this->x.HALF.HI = (this->x.HALF.HI & ~0xF) | 8; this->y.HALF.HI = (this->y.HALF.HI & ~0XF) | 10; COLLISION_OFF(this); this->spritePriority.b0 = 7; this->spritePriority.b1 = 0; this->timer = 0; gPlayerState.flags |= PL_IN_HOLE; if (gPlayerState.flags & PL_NO_CAP) { gPlayerState.animation = ANIM_FALL_IN_HOLE_NOCAP; } else { gPlayerState.animation = ANIM_FALL_IN_HOLE; if (GetTileIndex(COORD_TO_TILE(this), this->collisionLayer) == 0x4020) { this->timer = 1; } } SetTile(0x4070, COORD_TO_TILE(this), this->collisionLayer); ResetActiveItems(); PlayerInHoleUpdate(this); SoundReq(SFX_81); } } static void PlayerInHoleUpdate(Entity* this) { if (this->frame & ANIM_DONE) { if (this->timer == 1) { this->subAction = 3; this->timer = 40; this->spritePriority.b1 = 1; gPlayerState.animation = ANIM_SPRING_JUMP; return; } this->subAction = 2; if (gPlayerState.flags & PL_NO_CAP) { gPlayerState.animation = ANIM_IN_HOLE_NOCAP; } else { gPlayerState.animation = ANIM_IN_HOLE; } } else { UpdateAnimationSingleFrame(this); } } static void sub_08072ACC(Entity* this) { if (gPlayerState.direction == DIR_NONE) { this->subtimer = 0; } else if (this->subtimer > 7) { COLLISION_ON(this); this->direction = gPlayerState.direction; this->zVelocity = JUMP_SPEED_HOLE_Z; this->speed = JUMP_SPEED_HOLE_FWD; this->spritePriority.b0 = 4; this->spritePriority.b1 = 1; gPlayerState.jump_status = 0x41; PlayerSetNormalAndCollide(); RestorePrevTileEntity(COORD_TO_TILE(this), this->collisionLayer); } else { this->animationState = Direction8ToAnimationState(gPlayerState.direction); this->subtimer++; } } static void sub_08072B5C(Entity* this) { u32 temp; sub_080042BA(this, ((40 - this->timer) >> 4) + 1); sub_0806F948(this); if (this->timer != 0) { this->timer--; return; } SetTile(0x4021, COORD_TO_TILE(this), this->collisionLayer); this->direction = Direction8FromAnimationState(this->animationState); temp = sub_0807A2F8(1); if (!temp) { COLLISION_ON(this); this->spritePriority.b0 = 4; this->speed = 0x40; this->zVelocity = Q_16_16(3.5625); this->z.WORD--; gPlayerState.jump_status = 0x41; sub_0806F854(this, 0, -12); PlayerSetNormalAndCollide(); return; } if (!AreaIsOverworld()) { sub_08004542(this); } this->subAction++; temp <<= 4; temp -= 4; temp <<= 12; this->zVelocity = temp; this->speed = Q_8_8(1.0); gPlayerState.animation = ANIM_JUMP; SoundReq(SFX_PLY_JUMP); } static void sub_08072C48(Entity* this) { UpdateAnimationSingleFrame(this); LinearMoveUpdate(this); if (GravityUpdate(this, GRAVITY_RATE)) return; sub_08008790(this, 7); if (gPlayerState.field_0x14) { if (PlayerCheckNEastTile()) { gPlayerState.surfacePositionSameTimer = 7; if (!(gPlayerState.flags & PL_MINISH)) { SetPlayerActionNormal(); } } } else { PlayerSetNormalAndCollide(); } } static void sub_08072C9C(Entity* this) { static EntityAction* const gUnk_0811BBAC[] = { sub_08072CC0, sub_08072CFC, sub_08072D54, sub_08072F14, }; gPlayerState.framestate = PL_STATE_11; gUnk_0811BBAC[this->subAction](this); } static void sub_08072CC0(Entity* this) { this->subAction = 1; COLLISION_OFF(this); this->subtimer = (gPlayerState.field_0x3a >> 2) + 1; this->direction = gPlayerState.field_0x39; this->speed = 0x400; gPlayerState.animation = ANIM_GUSTJAR_524; gPlayerState.heldObject = 0; } static void sub_08072CFC(Entity* this) { sub_080042BA(this, 2); if (this->subtimer-- != 0) { LinearMoveUpdate(this); return; } this->subAction = 2; if (gPlayerState.field_0x38 < 8) { gPlayerState.field_0x38 = 8; } this->zVelocity = gPlayerState.field_0x38 << 0xc; this->speed = 0x200; gPlayerState.animation = ANIM_JUMP; this->timer = 5; this->subtimer = 0; ResetActiveItems(); } static const u16 sTiles[] = { 0x1AD, 1, 0, 0x1AE, 1, 0, 0x1AC, 1, 0, 0x1AF, 1, 0, }; static const u16* const sTileTable[] = { sTiles, sTiles + 3, sTiles + 6, sTiles + 9, }; static void sub_08072D54(Entity* this) { u32 uVar2; UpdateAnimationSingleFrame(this); sub_0806F854(this, 0, -12); if (this->timer != 0) { LinearMoveUpdate(this); this->timer--; } else { uVar2 = GetTileType(sub_0806F730(this), this->collisionLayer); switch (this->subtimer) { case 0: if (sub_08007DD6(uVar2, sTileTable[gPlayerEntity.animationState >> 1])) { this->timer = 1; this->subtimer = 1; } break; case 1: if (sub_08007DD6(uVar2, sTileTable[gPlayerEntity.animationState >> 1])) { this->timer = 1; } else { this->subtimer = 2; } break; case 2: this->animationState ^= 4; if (sub_08007DD6(uVar2, sTileTable[gPlayerEntity.animationState >> 1]) != 0) { this->timer = 1; this->subtimer = 3; } this->animationState ^= 4; break; case 3: this->animationState ^= 4; if (sub_08007DD6(uVar2, sTileTable[gPlayerEntity.animationState >> 1])) { this->timer = 1; } else { this->subtimer = 4; } this->animationState ^= 4; break; } if (this->timer != 0) { LinearMoveUpdate(this); } else { UpdatePlayerMovement(); } this->timer = 0; } if (!GravityUpdate(this, GRAVITY_RATE)) { COLLISION_ON(this); if (this->collisionLayer == 1) { ResetCollisionLayer(this); } else { sub_08004542(this); } sub_08008790(this, 7); if (gPlayerState.field_0x14 != 0) { if (PlayerCheckNEastTile()) { gPlayerState.surfacePositionSameTimer = 7; if (!(gPlayerState.flags & PL_MINISH)) { SetPlayerActionNormal(); } } } else { if ((gPlayerState.flags & PL_NO_CAP)) { gPlayerState.animation = ANIM_LAND_NOCAP; } else { gPlayerState.animation = ANIM_LAND; } this->timer = 6; this->subAction = 3; this->knockbackDuration = 0; SoundReq(SFX_PLY_LAND); } } } static void sub_08072F14(Entity* this) { if (this->timer-- != 0) { PlayerSetNormalAndCollide(); } else { UpdateAnimationSingleFrame(this); } } static void PlayerClimb(Entity* this) { static EntityAction* const sPlayerClimbStates[] = { sub_08072F94, sub_08073094, }; if (!CheckQueuedAction()) { gPlayerState.framestate = PL_STATE_CLIMB; gPlayerState.floor_type = GetSurfaceCalcType(this, 0, 0); sPlayerClimbStates[this->subAction](this); if (this->knockbackDuration != 0) { sub_080792D8(); if (this->knockbackDuration == 0) { this->action = PLAYER_CLIMB; this->subAction = 0; this->y.HALF.LO = 0; gPlayerState.animation = ANIM_CLIMB1_UP; } } } } static void sub_08072F94(Entity* this) { u32 direction; switch (gPlayerState.floor_type) { default: PlayerSetNormalAndCollide(); break; case SURFACE_LADDER: case SURFACE_AUTO_LADDER: case SURFACE_CLIMB_WALL: case SURFACE_2C: this->spritePriority.b1 = 0; direction = gPlayerState.direction; if ((gPlayerState.direction & DIR_NOT_MOVING_CHECK) == 0) { this->direction = gPlayerState.direction; if ((gPlayerState.direction == DirectionEast) || (gPlayerState.direction == DirectionWest)) { if (gPlayerState.floor_type == SURFACE_LADDER) { return; } if ((this->frame & 0x10)) { gPlayerState.animation = ANIM_CLIMB_LEFT; } else { gPlayerState.animation = ANIM_CLIMB_RIGHT; } sub_08073094(this); } else { if ((gPlayerState.floor_type == SURFACE_LADDER) && ((direction & (DIR_DIAGONAL | 0x3)) != 0)) { this->direction = (direction + 8) & DirectionSouth; } if (this->direction & DirectionSouth) { if (this->frame & 0x10) { gPlayerState.animation = ANIM_CLIMB1_DOWN; } else { gPlayerState.animation = ANIM_CLIMB2_DOWN; } } else { if (this->frame & 0x10) { gPlayerState.animation = ANIM_CLIMB1_UP; } else { gPlayerState.animation = ANIM_CLIMB2_UP; } } } this->subAction++; } else { if (this->frame & 0x10) { gPlayerState.animation = ANIM_CLIMB_LEFT; } else { gPlayerState.animation = ANIM_CLIMB_RIGHT; } } break; } } static void sub_08073094(Entity* this) { static const u16 sSpeeds[] = { 0x0, 0x40, 0x60, 0x80, 0x100, 0xC0, }; this->spritePriority.b1 = 0; this->speed = sSpeeds[this->frame & 0xf]; UpdatePlayerMovement(); if (!UpdatePlayerCollision()) { gPlayerState.pushedObject ^= 0x80; if ((gPlayerState.floor_type != SURFACE_AUTO_LADDER) && (gPlayerState.floor_type != SURFACE_2C)) { UpdateFloorType(); } if (CheckQueuedAction() == 0) { switch (gPlayerState.floor_type) { case SURFACE_AUTO_LADDER: case SURFACE_2C: this->knockbackDuration = 0; gPlayerState.flags |= PL_CLIMBING; UpdateAnimationSingleFrame(this); if (this->frame & 0x40) { UpdateFloorType(); if (!CheckQueuedAction()) { this->subAction--; } } break; case SURFACE_WATER: sub_08074808(this); ResetPlayerAnimationAndAction(); break; default: PlayerSetNormalAndCollide(); break; case SURFACE_LADDER: case SURFACE_CLIMB_WALL: UpdateAnimationSingleFrame(this); if (this->frame & 0x40) { UpdateFloorType(); if (!CheckQueuedAction()) { this->subAction--; } } break; } } } } static void PlayerUseEntrance(Entity* this) { static EntityAction* const sPlayerUseEntranceStates[] = { PlayerUseStairs, sub_080732D0, sub_0807332C, sub_080733BC, }; gPlayerState.framestate = PL_STATE_STAIRS; RequestPriorityDuration(NULL, 8); sPlayerUseEntranceStates[this->subAction](this); } static void PlayerUseStairs(Entity* this) { COLLISION_OFF(this); this->speed = 0x40; this->animationState = IdleNorth; this->x.HALF.HI = (this->x.HALF.HI & ~0xF) | 8; this->x.HALF.LO = 0; if (gPlayerState.field_0x38 == 0) { this->subAction = 1; } else { this->spriteSettings.draw = 3; this->subAction = 3; this->field_0x7c.HALF.HI = this->y.HALF.HI; this->y.HALF.HI -= 16; this->child = CreateObjectWithParent(this, OBJECT_70, 1, 0); if (gPlayerState.field_0x39 == 7) { this->y.HALF.HI = (this->y.HALF.HI & ~0xF) + 8; this->x.HALF.HI &= ~0xF; this->direction = DirectionEast; this->animationState = IdleEast; SoundReq(SFX_STAIRS_ASCEND); } else { this->y.HALF.HI = (this->y.HALF.HI & ~0xF) + 2; this->x.HALF.HI = (this->x.HALF.HI & ~0xF) + 15; this->direction = DirectionWest; this->animationState = IdleWest; SoundReq(SFX_STAIRS_DESCEND); } SetZeldaFollowTarget(this); } if (gPlayerState.flags & PL_NO_CAP) { gPlayerState.animation = ANIM_WALK_NOCAP; } else { gPlayerState.animation = ANIM_WALK; } gRoomControls.camera_target = NULL; DeleteClones(); ResetActiveItems(); } static void sub_080732D0(Entity* this) { UpdateAnimationSingleFrame(this); if (GetTileUnderEntity(this) != 40) { this->direction = DirectionNorth; LinearMoveUpdate(this); } else { this->subAction++; this->y.HALF.LO = 0; CreateObjectWithParent(this, OBJECT_70, 1, 0); if (gPlayerState.field_0x39 == 7) { SoundReq(SFX_STAIRS_ASCEND); } else { SoundReq(SFX_STAIRS_DESCEND); } } } static void sub_0807332C(Entity* this) { UpdateAnimationSingleFrame(this); if (gPlayerState.field_0x39 == 7) { this->direction = IdleNorth; } else { this->direction = DirectionNorthWest; } if ((this->x.HALF.HI & 0xF) != 0xF) { if (gPlayerState.field_0x39 == 7) { this->animationState = IdleEast; this->direction = DIR_DIAGONAL; } else { this->animationState = IdleWest; if (this->direction <= DirectionWest) { LinearMoveUpdate(this); return; } this->direction = (this->direction - 1) & (0x3 | DIR_DIAGONAL | DirectionNorth | DirectionEast | DirectionSouth | DirectionWest); } LinearMoveUpdate(this); return; } if (gPlayerState.field_0x38 != 0) { gRoomControls.camera_target = this; SetPlayerActionNormal(); } else { gMain.substate = GAMEMAIN_CHANGEAREA; gMain.pad = 1; SetFade(FADE_IN_OUT | FADE_INSTANT, 8); } } static void sub_080733BC(Entity* this) { UpdateAnimationSingleFrame(this); if ((this->x.HALF.HI & 0xF) == 8) { Entity* c; this->direction = DirectionSouth; this->animationState = IdleSouth; c = this->child; if (c != NULL) { DeleteEntity(c); this->child = NULL; if (this->collisionLayer == 1) { sub_0807AABC(this); } else { sub_0807AA80(this); } } } LinearMoveUpdate(this); if (this->field_0x7c.HALF_U.HI == this->y.HALF.HI) { gRoomControls.camera_target = this; PlayerSetNormalAndCollide(); } } static void PlayerParachute(Entity* this) { static EntityAction* const sPlayerParachuteStates[] = { sub_08073468, sub_080734D4, sub_08073504, sub_08073584, sub_0807379C, sub_080737BC, sub_0807380C, sub_08073884, }; if (!CheckQueuedAction()) { UpdateFloorType(); this->spriteOrientation.flipY = 1; this->spriteRendering.b3 = 1; gPlayerState.framestate = PL_STATE_PARACHUTE; sPlayerParachuteStates[this->subAction](this); } } static void sub_08073468(Entity* this) { gPlayerState.animation = ANIM_PARACHUTE_ACTIVATE; gPlayerState.jump_status = 0; this->zVelocity = Q_16_16(-1.0); this->subAction++; this->field_0x7c.WORD = 480; this->direction = Direction8FromAnimationState(this->animationState); if ((gPlayerState.flags & PL_PARACHUTE) == 0) { gPlayerState.flags |= PL_PARACHUTE; CreateObjectWithParent(this, EZLO_CAP_FLYING, 0, 0); } ResetActiveItems(); if (this->zVelocity > 0 || gPlayerState.field_0x38 == 1) COLLISION_OFF(this); } static void sub_080734D4(Entity* this) { GravityUpdate(this, -(GRAVITY_RATE / 2)); if (this->zVelocity > 0 || gPlayerState.field_0x38 == 1) { this->zVelocity = Q_16_16(4.5625); this->subAction++; } } static void sub_08073504(Entity* this) { GravityUpdate(this, this->zVelocity < 0 ? GRAVITY_RATE / 4 : GRAVITY_RATE * 2); if (this->zVelocity < 0 && this->z.HALF.HI > -32) { this->subAction++; *((u32*)&this->field_0x80.HWORD) = this->direction << 8; this->field_0x86.HALF.HI = 0; this->field_0x86.HALF.LO = 0; gPlayerState.animation = ANIM_PARACHUTE; if (gPlayerState.field_0x38 == 1) { COLLISION_OFF(this); this->subAction = 6; this->speed = 16; this->timer = 30; SoundReq(SFX_NEAR_PORTAL); } } UpdateAnimationSingleFrame(this); } static void sub_08073584(Entity* this) { u32 state, dir, idx; if ((gPlayerState.playerInput.newInput & PLAYER_INPUT_80) || this->iframes > 0 || gPlayerState.field_0x3c || (gPlayerState.flags & PL_PARACHUTE) == 0) { gPlayerState.jump_status |= 0x40; PlayerSetNormalAndCollide(); DoJump(this); gPlayerState.animation = ANIM_PARACHUTE_FALL; return; } gUnk_0200AF00.rActionPlayerState = R_ACTION_CANCEL; if (sub_0807A2F8(0)) { this->subAction++; this->direction = 4 * (this->animationState & IdleWest); COLLISION_OFF(this); return; } if (gArea.locationIndex == 16) this->speed = 0x100; else this->speed = 0x80; if ((gPlayerState.direction & DIR_NOT_MOVING_CHECK) == 0) { if (this->direction != gPlayerState.direction) { if (((this->direction - gPlayerState.direction) & (0x3 | DIR_DIAGONAL | DirectionNorth | DirectionEast | DirectionSouth | DirectionWest)) < DirectionSouth) *(u32*)&this->field_0x80 -= 0x20; else *(u32*)&this->field_0x80 += 0x20; } } this->direction = (*(u32*)&this->field_0x80 >> 8) & (0x3 | DIR_DIAGONAL | DirectionNorth | DirectionEast | DirectionSouth | DirectionWest); UpdatePlayerMovement(); state = 4 * this->animationState; dir = this->direction; if (this->animationState == 0) { state = (state + 8) & 0x1F; dir = (dir + 8) & (0x3 | DIR_DIAGONAL | DirectionNorth | DirectionEast | DirectionSouth | DirectionWest); } if (state - 7 > dir) { state = (this->animationState - 2) & 7; } else if (state + 7 < dir) { state = (this->animationState + 2) & 7; } else { state = this->animationState; } if (state != this->animationState) { this->field_0x86.HALF.HI = 20; } this->animationState = state; idx = 0; state = gPlayerState.direction >> 2; if (!this->field_0x86.HALF.HI || ((gPlayerState.direction & DIR_NOT_MOVING_CHECK) == 0 && this->animationState != state)) { static const u16 sAnims1[] = { 0x0708, 0x071C, 0x0718, 0x0714, }; if ((gPlayerState.direction & DIR_NOT_MOVING_CHECK) == 0) { if (this->animationState != state) { if (this->animationState == (state ^ 4)) { idx = 2; } else { if (this->animationState == (((state & 6) + 2) & 7)) { idx = 1; } else { idx = 3; } } } } if (sAnims1[idx] == gPlayerState.animation) { if (gArea.locationIndex == 16) sub_080042BA(this, 2); else UpdateAnimationSingleFrame(this); } else { gPlayerState.animation = sAnims1[idx]; } this->field_0x86.HALF.LO = idx; } else { static const u16 sAnims2[] = { 0x0708, 0x0728, 0x0724, 0x0720, }; this->field_0x86.HALF.HI--; if (sAnims2[this->field_0x86.HALF.LO] == gPlayerState.animation) UpdateAnimationSingleFrame(this); else gPlayerState.animation = sAnims2[this->field_0x86.HALF.LO]; } if (--this->field_0x7c.WORD == -1) { gPlayerState.jump_status |= 0x40; PlayerSetNormalAndCollide(); } else { u32 di = (this->field_0x7c.WORD / 20); this->z.HALF.HI = -8 - di; } } static void sub_0807379C(Entity* this) { if (this->z.HALF.HI > -32) { this->z.HALF.HI--; } else { this->subAction++; } } static void sub_080737BC(Entity* this) { u16 pos; u32 tmp; UpdateAnimationSingleFrame(this); LinearMoveUpdate(this); this->z.WORD += Q_16_16(0.296875); if (DirectionIsHorizontal(this->direction)) pos = this->x.HALF.HI; else pos = this->y.HALF.HI; tmp = 0xf; tmp &= pos; if (tmp == 8 && !sub_080B1B0C(this)) { gPlayerState.jump_status |= 0x40; PlayerSetNormalAndCollide(); } } static void sub_0807380C(Entity* this) { static const u16 sAnims[] = { 0x0708, 0x071C, 0x0718, 0x0714, }; if ((gRoomTransition.frameCount & 3) == 0) { u32 tmp = (this->animationState + 2) & IdleWest; this->animationState = tmp; this->direction = 4 * tmp; } gPlayerState.animation = sAnims[this->animationState >> 1]; if (this->z.HALF.HI < -16) { GravityUpdate(this, GRAVITY_RATE / 16); } else { if (--this->timer == 0) { this->subAction = 7; this->timer = 60; this->zVelocity = Q_16_16(2.0); } } UpdateAnimationSingleFrame(this); } void sub_08073884(Entity* this) { static const u16 sAnims[] = { 0x0708, 0x071C, 0x0718, 0x0714, }; if ((gRoomTransition.frameCount & 1) == 0) { u32 tmp = (this->animationState + 2) & IdleWest; this->animationState = tmp; this->direction = 4 * tmp; } gPlayerState.animation = sAnims[this->animationState >> 1]; if (--this->timer == 0) { if (gPlayerState.field_0x39 != 0xff) DoExitTransition(&gUnk_0813AD88[gPlayerState.field_0x39]); else InitParachuteRoom(); } GravityUpdate(this, -((GRAVITY_RATE * 3) / 4)); UpdateAnimationSingleFrame(this); } static void DoJump(Entity* this) { static EntityAction* const sStates[] = { sub_08073924, sub_08073968, sub_080739EC, sub_08073A94, sub_08073B8C, sub_08073C30, }; sStates[gPlayerState.jump_status & 7](this); } static void sub_08073924(Entity* this) { if (!(gPlayerState.flags & PL_ROLLING) && (this->z.HALF.HI & 0x8000) && !gPlayerState.field_0xa) { gPlayerState.jump_status = 0x40; gPlayerState.direction = DIR_NONE; this->direction = DIR_NONE; PutAwayItems(); sub_08073968(this); } } static void sub_08073968(Entity* this) { if ((gPlayerState.jump_status & 0xC0) == 0) { this->direction = gPlayerState.direction; } CheckPlayerVelocity(); if ((gPlayerState.heldObject | gPlayerState.keepFacing) == 0) { if (gPlayerState.flags & PL_NO_CAP) { gPlayerState.animation = ANIM_HOP_NOCAP; } else { if ((gPlayerState.flags & PL_MINISH) == 0) { if (gPlayerState.flags & PL_ENTER_MINECART) { gPlayerState.animation = ANIM_JUMP; } else { gPlayerState.animation = ANIM_HOP; } } } if ((gPlayerState.jump_status & 0xC0) == 0) { sub_0806F948(this); } SoundReq(SFX_PLY_JUMP); } gPlayerState.jump_status = (gPlayerState.jump_status & ~7) | 2; } static void sub_080739EC(Entity* this) { u32 v; if ((gPlayerState.jump_status & 0xC0) != 0) { gPlayerState.direction = this->direction; if (gPlayerState.jump_status & 0x80) this->collisions = COL_NONE; v = GRAVITY_RATE; } else { if ((u16)sub_0806F854(this, 0, -12)) { gPlayerState.jump_status |= 8; v = GRAVITY_RATE * 2; } else { v = GRAVITY_RATE; if (gPlayerState.jump_status & 0x10) v /= 2; } } if ((gPlayerState.jump_status & 0xC0) == 0) { if ((gPlayerState.jump_status & 0x20) && this->zVelocity == 0) { this->zVelocity = Q_16_16(2.5); this->timer = 10; this->direction = DIR_NONE; gPlayerState.jump_status += 2; gPlayerState.animation = ANIM_DOWN_THRUST; ResetPlayerVelocity(); return; } } if (!GravityUpdate(this, v)) sub_08073AD4(this); } void sub_08073A94(Entity* this) { if ((this->frame & ANIM_DONE) || this->knockbackDuration != 0) { sub_08073B60(this); } if (gPlayerEntity.z.WORD != 0) { gPlayerState.jump_status = 0; sub_08073924(this); } } static void sub_08073AD4(Entity* this) { u32 tmp; if ((this->collisionLayer & 2) == 0) { this->spriteOrientation.flipY = 2; this->spriteRendering.b3 = 2; } tmp = (gPlayerState.jump_status & ~0xC0); if (this->action != PLAYER_MINISHDIE) { sub_0807A2B8(); gPlayerState.jump_status = 0; UpdateFloorType(); if (gPlayerState.queued_action != PLAYER_INIT || gPlayerState.swim_state != 0) { return; } if (gPlayerState.attack_status) sub_08073B60(this); } gPlayerState.jump_status = tmp + 1; if (gPlayerState.flags & PL_NO_CAP) gPlayerState.animation = ANIM_LAND_NOCAP; else gPlayerState.animation = ANIM_LAND; SoundReq(SFX_PLY_LAND); } static void sub_08073B60(Entity* this) { gPlayerState.sword_state = 0; gPlayerState.attack_status = 0; gPlayerState.jump_status = 0; ResolvePlayerAnimation(); sub_080085B0(this); if ((gPlayerState.flags & PL_USE_PORTAL) == 0) { SetPlayerActionNormal(); } } void sub_08073B8C(Entity* this) { if (!gPlayerState.attack_status) { sub_08073B60(this); return; } sub_0806F854(this, 0, -12); if ((this->frame & 1) == 0) UpdateAnimationSingleFrame(this); COLLISION_OFF(this); if (this->timer != 0) { --this->timer; return; } GravityUpdate(this, GRAVITY_RATE * 2); if (this->z.HALF.HI >= -8) { if (!gPlayerState.field_0x14 && (sub_0807A2B8() || !sub_08079D48())) { COLLISION_ON(this); sub_08073B60(this); return; } gPlayerState.jump_status++; this->timer = 15; InitScreenShake(16, 0); SoundReq(SFX_14C); } } void sub_08073C30(Entity* this) { if (!gPlayerState.attack_status || this->timer-- == 0) { sub_08073B60(this); } else { COLLISION_ON(this); UpdateAnimationSingleFrame(this); } } static void PlayerMinish(Entity* this) { static EntityAction* const sPlayerMinishStates[] = { sub_08073C80, sub_08073D20, sub_08073F04, sub_08073F4C, sub_08073FD0, sub_08074018, sub_08074060, sub_080740D8, }; sPlayerMinishStates[this->subAction](this); } static void sub_08073C80(Entity* this) { static const Hitbox sMinishHitbox = { 0, -1, { 3, 2, 2, 3 }, 2, 2 }; gPlayerState.flags |= PL_MINISH; gPlayerState.animation = ANIM_BOUNCE_MINISH; this->spriteSettings.draw = 3; this->spritePriority.b1 = 3; this->spriteSettings.shadow = 0; this->spriteRendering.b0 = 0; this->hitbox = (Hitbox*)&sMinishHitbox; this->timer = 0; this->subtimer = 2; this->knockbackDuration = 0; this->subAction = 1; LoadSwapGFX(this, 1, 2); gRoomControls.camera_target = this; sub_080809D4(); if (gRoomTransition.player_status.spawn_type == PL_SPAWN_9) { gRoomTransition.player_status.spawn_type = PL_SPAWN_DEFAULT; this->spriteSettings.draw = 0; this->subAction = 2; } else { CreateObject(MINISH_EMOTICON, 0, 0); } } static void sub_08073D20(Entity* this) { gPlayerState.framestate = PL_STATE_IDLE; this->spritePriority.b1 = 3; this->hurtType = 1; ResetPlayerVelocity(); if (!gPlayerState.swim_state) this->speed = 0xC0; /* todo: shielding speed? */ if (!sub_08079B24()) { sub_08079708(this); return; } if (!CheckQueuedAction()) { DoJump(this); UpdateFloorType(); if (gPlayerState.jump_status) gPlayerState.framestate = PL_STATE_CAPE; if (gPlayerState.floor_type != SURFACE_SHALLOW_WATER && gPlayerState.floor_type != SURFACE_WATER) { gPlayerState.swim_state = 0; this->collisionFlags &= ~4; } if (!CheckQueuedAction() && this->subAction != 2) { if ((gPlayerState.flags & PL_HIDDEN) == 0) { sub_080085B0(this); sub_080792D8(); if (!gPlayerState.field_0xa && sub_08079550()) return; if (this->knockbackDuration) { this->direction = this->knockbackDirection; return; } if (sub_080782C0()) { CheckQueuedAction(); return; } COLLISION_ON(this); } if (!UpdatePlayerCollision()) { UpdateActiveItems(this); if (!GravityUpdate(this, GRAVITY_RATE)) gPlayerState.jump_status = 0; if ((gPlayerState.field_0x7 & 0x80) == 0 && !gPlayerState.field_0xa) { if (this->iframes <= 8) { if (gPlayerState.swim_state) { gPlayerState.framestate = PL_STATE_SWIM; PlayerSwimming(this); UpdatePlayerMovement(); } else { this->direction = gPlayerState.direction; if (!(gPlayerState.direction & DIR_NOT_MOVING_CHECK)) { gPlayerState.framestate = PL_STATE_WALK; UpdatePlayerMovement(); } } } if (!gPlayerState.keepFacing) sub_0806F948(this); UpdateAnimationSingleFrame(this); sub_0807B068(this); if (sub_080793E4(16)) { this->iframes = 20; this->knockbackDuration = 4; this->knockbackDirection = DirectionTurnAround(Direction8FromAnimationState(this->animationState)); ModHealth(-2); SoundReq(SFX_PLY_VO6); } if ((gPlayerState.flags & PL_HIDDEN) == 0) sub_08008AC6(this); else gPlayerState.framestate = PL_STATE_D; } } } } } static void sub_08073F04(Entity* this) { this->spritePriority.b1 = 2; this->spriteSettings.draw = 0; this->subAction++; this->zVelocity = Q_16_16(2.5); this->speed = 0x100; gPlayerState.flags &= ~PL_MINISH; ResetActiveItems(); } static void sub_08073F4C(Entity* this) { u32 x = gArea.portal_x; u32 y = gArea.portal_y; if (this->x.HALF.HI != x || this->y.HALF.HI != y) { this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, gArea.portal_x, gArea.portal_y); this->speed = 0x100; LinearMoveUpdate(this); } else { COLLISION_OFF(this); this->timer = 30; this->subAction++; this->spriteSettings.flipX = 0; *(u32*)&this->field_0x80.HWORD = 1152; *(u32*)&this->cutsceneBeh.HWORD = 1152; this->spriteRendering.b0 = 3; sub_08074018(this); gPlayerState.animation = ANIM_GROW; } } static void sub_08073FD0(Entity* this) { if (this->timer != 0) { if (--this->timer != 0) { return; } if (this->spriteSettings.draw == 0) { this->spriteSettings.draw = 3; SoundReq(SFX_PLY_JUMP); } } GravityUpdate(this, GRAVITY_RATE); if (this->zVelocity == 0) { this->subAction++; SoundReq(SFX_PLY_GROW); } } static void sub_08074018(Entity* this) { if (*(u32*)&this->field_0x80 > 0x100) *(u32*)&this->field_0x80 -= 32; if (*(u32*)&this->cutsceneBeh > 0x100) *(u32*)&this->cutsceneBeh -= 32; else this->subAction++; SetAffineInfo(this, *(u32*)&this->field_0x80, *(u32*)&this->cutsceneBeh, 0); UpdateAnimationSingleFrame(this); } static void sub_08074060(Entity* this) { if (!GravityUpdate(this, GRAVITY_RATE)) { this->hitbox = (Hitbox*)&gPlayerHitbox; this->direction = DirectionSouth; this->animationState = IdleSouth; this->speed = 0x100; this->spritePriority.b1 = 1; this->spriteSettings.shadow = 1; this->subtimer = 0; this->subAction++; this->zVelocity = Q_16_16(2.0); gPlayerState.animation = ANIM_HOP; sub_0805EC60(this); } else { UpdateAnimationSingleFrame(this); } } void sub_080740D8(Entity* this) { int y; int x; u32 dir; UpdateAnimationSingleFrame(this); if (!this->subtimer) dir = this->direction; else dir = DirectionTurnAround(this->direction); switch (dir) { case 24: x = this->x.HALF.HI - this->hitbox->unk2[0] + this->hitbox->offset_x - gRoomControls.origin_x; y = this->y.HALF.HI + this->hitbox->offset_y - gRoomControls.origin_y; break; case 8: x = this->x.HALF.HI + this->hitbox->unk2[0] + this->hitbox->offset_x - gRoomControls.origin_x; y = this->y.HALF.HI + this->hitbox->offset_y - gRoomControls.origin_y; break; case 16: x = this->x.HALF.HI + this->hitbox->offset_x - gRoomControls.origin_x; y = this->y.HALF.HI + this->hitbox->unk2[3] + this->hitbox->offset_y - gRoomControls.origin_y; break; case 0: x = this->x.HALF.HI + this->hitbox->offset_x - gRoomControls.origin_x; y = this->y.HALF.HI - this->hitbox->unk2[3] + this->hitbox->offset_y - gRoomControls.origin_y; break; } if (sub_080086B4(x, y, gUnk_080082DC)) LinearMoveUpdate(this); else this->subtimer = 1; if (!GravityUpdate(this, GRAVITY_RATE)) PlayerSetNormalAndCollide(); } u32 sub_080741C4(void) { if ((gPlayerState.jump_status && (gPlayerState.jump_status & 7) != 3) || gPlayerEntity.z.WORD != 0) { gPlayerState.surfacePositionSameTimer = 0; gPlayerState.surfaceTimer = 0; return 1; } return 0; } void SurfaceAction_DoNothing(Entity* this) { } void SurfaceAction_Pit(Entity* this) { if (!sub_080741C4() && sub_08079C30(this)) { if (this->action != PLAYER_FALL) { ResetActiveItems(); gPlayerState.queued_action = PLAYER_FALL; } } } void SurfaceAction_SlopeGndGndVertical(Entity* this) { sub_08074244(this, DirectionEast, DirectionWest); } void SurfaceAction_SlopeGndGndHorizontal(Entity* this) { sub_08074244(this, DirectionNorth, DirectionSouth); } static void sub_08074244(Entity* this, u32 a1, u32 a2) { if (gPlayerState.floor_type != SURFACE_LIGHT_GRADE && gPlayerState.floor_type != SURFACE_29) { this->collisionLayer = 3; this->spriteOrientation.flipY = 1; this->spriteRendering.b3 = 1; } if (!sub_080741C4()) { u32 tmp; if (gPlayerState.dash_state == 0) { tmp = gPlayerState.direction; } else { tmp = 4 * this->animationState; } if (a1 != tmp || a2 != tmp) { gPlayerState.speed_modifier -= SLOPE_SPEED_MODIFIER; } } } void SurfaceAction_6(Entity* this) { if (gPlayerState.swim_state != 0) { gPlayerState.swim_state = 0; } this->spritePriority.b0 = 4; this->collisionFlags &= ~4; } void SurfaceAction_7(Entity* this) { if (!sub_080741C4() && (gPlayerState.flags & PL_MINISH) == 0 && gPlayerState.surfacePositionSameTimer == 15) { CreateObjectWithParent(this, CRACKING_GROUND, 0, 0); } } void SurfaceAction_MinishDoorFront(Entity* this) { if ((this->y.HALF.HI & 0xF) <= 0xD) { this->collisions = COL_EAST_FULL | COL_WEST_FULL; hide(this); } else { EnablePlayerDraw(this); } } void SurfaceAction_MinishDoorBack(Entity* this) { if ((this->y.HALF.HI & 0xF) > 1) { this->collisions = COL_EAST_FULL | COL_WEST_FULL; hide(this); } else { EnablePlayerDraw(this); } } void SurfaceAction_A(Entity* this) { if ((this->x.HALF.HI & 0xF) < 12) { this->collisions = COL_NORTH_FULL | COL_SOUTH_FULL; hide(this); } else { EnablePlayerDraw(this); } } void SurfaceAction_B(Entity* this) { if ((this->x.HALF.HI & 0xF) > 4) { this->collisions = COL_NORTH_FULL | COL_SOUTH_FULL; hide(this); } else { EnablePlayerDraw(this); } } static void hide(Entity* this) { gPlayerState.flags |= PL_HIDDEN; this->type2 = 0x80; this->spriteSettings.draw = 0; COLLISION_OFF(this); this->knockbackDuration = 0; ResetActiveItems(); } void SurfaceAction_14(Entity* this) { if (!sub_080741C4()) { if (sub_08079C30(this)) { u32 spd; sub_0807AABC(this); sub_08074808(this); spd = this->speed; this->speed = 0x300; this->direction = DirectionSouth; gPlayerState.field_0xa |= 0x80; LinearMoveUpdate(this); this->speed = spd; } } } void SurfaceAction_CloneTile(Entity* this) { if (gPlayerState.chargeState.action == 4) { u32 item, n, i; if (ItemIsSword(gSave.stats.itemButtons[SLOT_A])) { item = gSave.stats.itemButtons[SLOT_A]; } else { item = gSave.stats.itemButtons[SLOT_B]; } switch (item) { case 1: case 2: n = 0; break; case 3: n = 1; break; case 4: n = 2; break; case 6: n = 3; break; default: //! @bug: n is not initialized break; } for (i = 0; i < n; ++i) { if (gPlayerClones[i] == 0) break; } if (n > i) { Entity* e = CreateObjectWithParent(this, PLAYER_CLONE, i, 0); gPlayerClones[i] = e; if (e != NULL) { CopyPosition(this, e); } } else { gPlayerState.sword_state |= 0x80; gPlayerState.flags |= PL_CLONING; this->x.WORD = (this->x.WORD & ~0xFFFFF) | 0x80000; this->y.WORD = (this->y.WORD & ~0xFFFFF) | 0x80000; ResetLantern(); } } } void SurfaceAction_16(Entity* this) { if (!sub_080741C4() && !gPlayerState.field_0x14) { if (this->iframes == 0) { ModHealth(-2); SoundReq(SFX_PLY_VO6); this->iframes = 24; this->knockbackDuration = 4; this->knockbackDirection = CalculateDirectionTo( (this->x.HALF.HI & 0xFFF0) | 8, (this->y.HALF.HI & 0xFFF0) | 8, this->x.HALF.HI, this->y.HALF.HI); } if ((gPlayerState.flags & PL_MINISH) == 0) sub_08008790(this, 7); } } void SurfaceAction_Ice(Entity* this) { if (!sub_080741C4() && ((gPlayerState.field_0x35 & 0x80) == 0 || this->knockbackDuration != 0)) { ResetPlayerVelocity(); } } void SurfaceAction_ShallowWater(Entity* this) { if (!sub_080741C4()) { if (gPlayerState.flags & PL_MINISH) { this->spritePriority.b1 = 0; SurfaceAction_Water(this); } else { if (gPlayerState.swim_state) { COLLISION_ON(this); this->collisionFlags &= ~4; this->spritePriority.b0 = 4; gPlayerState.swim_state = 0; } if ((gPlayerState.playerInput.newInput & PLAYER_INPUT_ANY_DIRECTION) || gPlayerState.surfacePositionSameTimer == 1) SoundReq(SFX_WATER_WALK); } } } void SurfaceAction_SlopeGndWater(Entity* this) { if (gPlayerState.swim_state) { COLLISION_ON(this); this->collisionFlags &= ~4; this->spritePriority.b0 = 4; gPlayerState.swim_state = 0; } } void SurfaceAction_Swamp(Entity* this) { if (sub_080741C4()) { gPlayerState.surfacePositionSameTimer = 0; gPlayerState.surfaceTimer = 0; return; } if (this->health) { if (sub_08079C30(this) == 0) { gPlayerState.surfacePositionSameTimer = 0; gPlayerState.surfaceTimer = 0; return; } if ((gPlayerState.flags & PL_MINISH) == 0) { if (gPlayerState.dash_state) { if ((gPlayerState.dash_state & 0x40) != 0) { gPlayerState.surfacePositionSameTimer = 0; gPlayerState.surfaceTimer = 0; return; } } else { PutAwayItems(); } if (gPlayerState.surfaceTimer == 1) { CreateObjectWithParent(this, OBJECT_70, 0, 0); CreateFx(this, FX_GREEN_SPLASH, 0); SoundReq(SFX_161); } else if ((gPlayerState.playerInput.newInput & PLAYER_INPUT_ANY_DIRECTION) != 0) { SoundReq(SFX_161); } else if ((gRoomTransition.frameCount & 0xf) == 0) { SoundReq(SFX_161); } gPlayerState.speed_modifier -= 0xf0; gPlayerState.framestate = PL_STATE_SINKING; if (gPlayerState.surfaceTimer < 0xf0) { gPlayerState.spriteOffsetY = gPlayerState.spriteOffsetY + 4 + (gPlayerState.surfaceTimer >> 5); return; } } } gPlayerState.flags &= ~PL_ROLLING; CreateFx(this, FX_GREEN_SPLASH, 0); this->iframes = 0x20; ModHealth(-4); RespawnPlayer(); } void SurfaceAction_Water(Entity* this) { if (!sub_080741C4()) { if (gPlayerState.field_0x14 == 0) { gPlayerState.spriteOffsetY += 2; } else { gPlayerState.swim_state = 0; this->spritePriority.b0 = 4; this->collisionFlags &= ~4; } if ((gPlayerState.swim_state & 0xF) || sub_08079C30(this)) { sub_08074808(this); } } } static void sub_08074808(Entity* this) { ResetLantern(); if (GetInventoryValue(ITEM_FLIPPERS) == 1) { if (!gPlayerState.swim_state) { if ((gPlayerState.flags & PL_FLAGS10000) != 0) gPlayerState.swim_state = 1; else gPlayerState.swim_state = 8; this->speed = 0; gPlayerState.remainingDiveTime = 0; if ((gPlayerState.flags & PL_MINISH) == 0) CreateFx(this, FX_WATER_SPLASH, 0); SoundReq(SFX_1A5); ResetActiveItems(); } if ((gPlayerState.swim_state & 0xF) != 1) { sub_08079744(this); gPlayerState.swim_state--; } gPlayerState.flags &= ~(PL_BURNING | PL_FROZEN); if ((gPlayerState.flags & PL_DRUGGED) != 0 && this->field_0x7a.HWORD <= 0xEu) this->field_0x7a.HWORD = 15; } else { gPlayerState.queued_action = PLAYER_DROWN; } } void SurfaceAction_Button(Entity* this) { gPlayerState.spriteOffsetY -= 2; } void sub_080748D4(void) { sub_080741C4(); } void SurfaceAction_1B(Entity* this) { if (!sub_080741C4()) { if (this->collisionLayer != 1) { this->y.HALF.HI += 12; if ((gPlayerState.flags & PL_MINISH) == 0) this->z.HALF.HI -= 12; } sub_0807AABC(this); } } void SurfaceAction_1C(Entity* this) { if (!sub_080741C4()) { if (sub_08079C30(this)) { gPlayerState.queued_action = PLAYER_LAVA; } } } void SurfaceAction_ClimbWall(Entity* this) { if (GetInventoryValue(ITEM_GRIP_RING) == 1) { SurfaceAction_Ladder(this); } else { this->y.HALF.HI = (this->y.HALF.HI & 0xFFF0) | 0xF; gPlayerState.floor_type = SURFACE_NORMAL; } } void SurfaceAction_Ladder(Entity* this) { if (!sub_080741C4()) { gPlayerState.jump_status = 0; this->spriteRendering.b3 = 1; this->spriteOrientation.flipY = 1; this->animationState = IdleNorth; this->collisionLayer = 3; ResetActiveItems(); } } void SurfaceAction_2C(Entity* this) { if (GetInventoryValue(ITEM_GRIP_RING) == 1) { SurfaceAction_AutoLadder(this); } else { this->y.HALF.HI &= 0xFFF0; gPlayerState.floor_type = SURFACE_NORMAL; } } void SurfaceAction_AutoLadder(Entity* this) { if (!sub_080741C4()) { this->spriteRendering.b3 = 1; this->spriteOrientation.flipY = 1; this->animationState = IdleNorth; this->collisionLayer = 3; gPlayerState.swim_state = 0; this->collisionFlags &= ~4; if ((this->y.HALF.HI & 0xF) <= 7) { gPlayerState.animation = ANIM_CLIMB_FROM_TOP; this->direction = DirectionSouth; } else { gPlayerState.animation = ANIM_CLIMB_TO_TOP; this->direction = DirectionNorth; } ResetActiveItems(); } } void SurfaceAction_20(Entity* this) { if (gPlayerState.swim_state & 0x80) { Entity* e = CreateObjectWithParent(&gPlayerEntity, GROUND_ITEM, ITEM_RUPEE1, 0); if (e != NULL) { e->timer = 1; UpdateSpriteForCollisionLayer(e); CloneTile(57, gPlayerState.tilePosition, this->collisionLayer); } } SurfaceAction_Water(this); } void SurfaceAction_22(Entity* this) { } void SurfaceAction_Dust(Entity* this) { if (!sub_080741C4()) { gPlayerState.speed_modifier -= 128; if (gPlayerState.surfacePositionSameTimer == 1 || (gPlayerState.playerInput.newInput & PLAYER_INPUT_ANY_DIRECTION) != 0) { if (gPlayerState.floor_type == SURFACE_DUST) CreateObjectWithParent(this, DIRT_PARTICLE, 1, 0); else CreateObjectWithParent(this, DIRT_PARTICLE, 1, 1); } } } void SurfaceAction_26(Entity* this) { u32 v1; if (gPlayerState.dash_state == 0) v1 = gPlayerState.direction; else v1 = 4 * this->animationState; sub_08074244(this, v1, v1); } void SurfaceAction_Hole(Entity* this) { if (!gPlayerState.field_0x14 && !sub_080741C4()) { if (gPlayerState.flags & PL_MINISH) SurfaceAction_Pit(this); else gPlayerState.queued_action = PLAYER_INHOLE; } } void SurfaceAction_ConveyerNorth(Entity* this) { if (!sub_080741C4() && (gPlayerState.flags & PL_MINISH) == 0) { this->animationState = IdleNorth; this->direction = DirectionNorth; conveyer_push(this); } } void SurfaceAction_ConveyerSouth(Entity* this) { if (!sub_080741C4() && (gPlayerState.flags & PL_MINISH) == 0) { this->animationState = IdleSouth; this->direction = DirectionSouth; conveyer_push(this); } } void SurfaceAction_ConveyerWest(Entity* this) { if (!sub_080741C4() && (gPlayerState.flags & PL_MINISH) == 0) { this->animationState = IdleWest; this->direction = DirectionWest; conveyer_push(this); } } void SurfaceAction_ConveyerEast(Entity* this) { if (!sub_080741C4() && (gPlayerState.flags & PL_MINISH) == 0) { this->animationState = IdleEast; this->direction = DirectionEast; conveyer_push(this); } } static void conveyer_push(Entity* this) { ResetActiveItems(); this->spritePriority.b1 = 0; this->speed = WALK_SPEED; gPlayerState.flags |= PL_CONVEYOR_PUSHED; gPlayerState.field_0xa |= 0x80; gPlayerState.mobility |= 0x80; gPlayerState.field_0x27[0]++; LinearMoveUpdate(this); } static void PlayerSleep(Entity* this) { static EntityAction* const gUnk_0811BC88[] = { sub_08074C68, sub_08074CF8, sub_08074F00, sub_080750F4, }; if (!CheckQueuedAction()) gUnk_0811BC88[this->subAction](this); } static void sub_08074C68(Entity* this) { this->field_0x68.HALF.LO = 0; if (gPlayerState.field_0x38 != 1) { if (*(ScriptExecutionContext**)&this->cutsceneBeh.HWORD == &gPlayerScriptExecutionContext) { this->subAction = 1; sub_0807DD64(this); sub_08074CF8(this); } } else { this->spriteSettings.draw = 1; this->animationState = 0; this->spritePriority.b1 = 0; this->subAction = 2; this->field_0x68.HALF.LO = 1; sub_0807DD64(this); if (!gPlayerState.field_0x39) gPlayerState.animation = ANIM_SLEEP_NOCAP; else gPlayerState.animation = ANIM_SLEEP; SetFade(FADE_IN_OUT | FADE_INSTANT, 0x100); } } static void sub_08074CF8(Entity* this) { u32 v3; v3 = this->animationState; ExecuteScript(this, *(ScriptExecutionContext**)&this->cutsceneBeh.HWORD); sub_08074D34(this, *(ScriptExecutionContext**)&this->cutsceneBeh.HWORD); if ((this->field_0x82.HWORD & 1) != 0) this->animationState = v3; GravityUpdate(this, GRAVITY_RATE); UpdateAnimationSingleFrame(this); } void sub_08074D34(Entity* this, ScriptExecutionContext* ctx) { while (ctx->postScriptActions) { u32 bit = (~ctx->postScriptActions + 1) & ctx->postScriptActions; ctx->postScriptActions ^= bit; switch (bit) { default: break; case 0x1: if (gPlayerState.flags & PL_NO_CAP) gPlayerState.animation = ANIM_DEFAULT_NOCAP; else gPlayerState.animation = ANIM_DEFAULT; break; case 0x2: if (gPlayerState.flags & PL_NO_CAP) gPlayerState.animation = ANIM_WALK_NOCAP; else gPlayerState.animation = ANIM_WALK; break; case 0x4: break; case 0x8: if (gPlayerState.flags & PL_NO_CAP) gPlayerState.animation = ANIM_HOP_NOCAP; else gPlayerState.animation = ANIM_HOP; this->zVelocity = Q_16_16(1.5); break; case 0x10: CreateSpeechBubbleExclamationMark(this, 8, -24); break; case 0x20: CreateSpeechBubbleQuestionMark(this, 8, -24); break; case 0x80: this->spriteSettings.draw = 1; break; case 0x100: this->spriteSettings.draw = 0; break; case 0x200: this->field_0x82.HWORD = 0; break; case 0x1000: this->field_0x82.HWORD &= ~1; break; case 0x2000: this->field_0x82.HWORD |= 1; break; case 0x4000: this->field_0x82.HWORD |= 8; break; case 0x8000: this->field_0x82.HWORD |= 4; break; case 0x20000: this->spriteSettings.flipX ^= 1; break; case 0x100000: this->subAction = 2; this->field_0x68.HALF.LO = 2; break; case 0x200000: this->subAction = 3; this->field_0x68.HALF.LO = 0; break; } } } static void sub_08074F00(Entity* this) { static EntityAction* const gUnk_0811BC98[] = { sub_08074F1C, sub_08074F2C, sub_08074F44, sub_08074F8C, sub_08074FEC, sub_0807501C, sub_0807508C, }; gUnk_0811BC98[this->field_0x68.HALF.LO](this); } void sub_08074F1C(Entity* this) { this->field_0x68.HALF.LO = 1; this->animationState = IdleNorth; } void sub_08074F2C(Entity* this) { ExecuteScript(this, *(ScriptExecutionContext**)&this->cutsceneBeh.HWORD); sub_08074D34(this, *(ScriptExecutionContext**)&this->cutsceneBeh.HWORD); } void sub_08074F44(Entity* this) { typedef struct { u8 fill[0x6c]; Entity* e; } fixme; this->field_0x68.HALF.LO++; if (((fixme*)&gPlayerEntity)->e) DeleteEntity(((fixme*)&gPlayerEntity)->e); if (!gPlayerState.field_0x39) { gPlayerState.animation = ANIM_WAKEUP_NOCAP; gPlayerState.flags |= PL_NO_CAP; } else { gPlayerState.animation = ANIM_WAKEUP; } } void sub_08074F8C(Entity* this) { UpdateAnimationSingleFrame(this); if (this->frame == 1) { this->frame = 0; gActiveScriptInfo.syncFlags |= 4; } if (this->frame & ANIM_DONE) { this->field_0x68.HALF.LO++; this->timer = 8; this->animationState = IdleSouth; if (!gPlayerState.field_0x39) { gPlayerState.animation = ANIM_DEFAULT_NOCAP; } else { gPlayerState.animation = ANIM_DEFAULT; } } } void sub_08074FEC(Entity* this) { UpdateAnimationSingleFrame(this); if (--this->timer == 0) { this->field_0x68.HALF.LO++; this->timer = 4; this->animationState = gPlayerState.field_0x3a; } } void sub_0807501C(Entity* this) { if (--this->timer == 0) { this->animationState = gPlayerState.field_0x3a; if (!gPlayerState.field_0x39) { gPlayerState.animation = ANIM_HOP_NOCAP; } else { gPlayerState.animation = ANIM_HOP; } this->spritePriority.b1 = 1; this->direction = Direction8FromAnimationState(this->animationState); this->speed = 200; this->zVelocity = Q_16_16(2.0); this->timer = 8; this->field_0x68.HALF.LO++; SoundReq(SFX_PLY_JUMP); } } void sub_0807508C(Entity* this) { UpdateAnimationSingleFrame(this); if (GravityUpdate(this, GRAVITY_RATE)) { LinearMoveUpdate(this); } else { if (!gPlayerState.field_0x39) { gPlayerState.animation = ANIM_DEFAULT_NOCAP; } else { gPlayerState.flags &= ~PL_NO_CAP; gPlayerState.animation = ANIM_DEFAULT; } if (--this->timer == 0) { this->animationState = IdleSouth; this->subAction = 1; this->field_0x68.HALF.LO = 0; SoundReq(SFX_PLY_LAND); } } } void sub_080750F4(Entity* this) { static EntityAction* const gUnk_0811BCB4[] = { sub_08075110, sub_0807513C, sub_0807518C, sub_080751B4, }; gUnk_0811BCB4[this->field_0x68.HALF.LO](this); } void sub_08075110(Entity* this) { this->field_0x68.HALF.LO++; this->subtimer = this->animationState; this->animationState = 0; gPlayerState.animation = ANIM_PUT_ON_EZLO; gPlayerState.flags &= ~PL_NO_CAP; } void sub_0807513C(Entity* this) { UpdateAnimationSingleFrame(this); if (this->frame == 1) { this->frame = 0; SoundReq(SFX_PLY_JUMP); } if (this->frame == 2) { this->frame = 0; SoundReq(SFX_14B); SoundReq(SFX_PLY_VO6); } if (this->frame & ANIM_DONE) { this->field_0x68.HALF.LO++; this->timer = 60; } } void sub_0807518C(Entity* this) { if (--this->timer == 0) { this->field_0x68.HALF.LO++; gPlayerState.animation = ANIM_EZLO_LEAVE_LEFT; } } void sub_080751B4(Entity* this) { UpdateAnimationSingleFrame(this); if (this->frame & ANIM_DONE) { this->animationState = IdleSouth; this->subAction = 1; this->field_0x68.HALF.LO = 0; gPlayerState.animation = ANIM_DEFAULT; } } void sub_080751E8(u32 a1, u32 a2, void* script) { Entity* e; Entity* e2; typedef struct { u8 filler[0x84]; ScriptExecutionContext* ctx; } fixme; MemClear(&gPlayerScriptExecutionContext, sizeof(ScriptExecutionContext)); gPlayerScriptExecutionContext.scriptInstructionPointer = script; ((fixme*)&gPlayerEntity)->ctx = &gPlayerScriptExecutionContext; gPlayerState.queued_action = PLAYER_SLEEP; gPlayerState.field_0x38 = 1; gPlayerState.field_0x39 = 0; gPlayerState.field_0x3a = a2; gPlayerState.flags |= PL_NO_CAP; if (!a1) { gPlayerState.field_0x39 = 0; script = &script_BedInLinksRoom; } else { gPlayerState.field_0x39 = 1; script = &script_BedAtSimons; } e = CreateObject(BED_COVER, !gPlayerState.field_0x39 ? 2 : 0, 0); if (e != NULL) { CopyPosition(&gPlayerEntity, e); StartCutscene(e, script); } e2 = CreateSpeechBubbleSleep(&gPlayerEntity, -14, -28); *(Entity**)&gPlayerEntity.field_0x6c.HWORD = e2; if (e2 != NULL) { SetDefaultPriority(e2, PRIO_NO_BLOCK); } } void sub_0807529C(Entity* this) { CreateSpeechBubbleQuestionMark(this, 8, -32); } void sub_080752AC(Entity* this, ScriptExecutionContext* ctx) { LinearMoveUpdate(this); if (!ctx->unk_18) { if (GetTileUnderEntity(this) != 41) { ctx->unk_18 = 1; ctx->unk_19 = 6; } } else if (--ctx->unk_19 == 0) { return; } gActiveScriptInfo.commandSize = 0; }