#include "global.h" #include "entity.h" #include "room.h" void sub_080A29BC(Entity *parent) { CreateFx(parent, 2, 0); } void sub_080A29C8(s32 xOff, s32 yOff, u32 layer) { Entity *pEVar1; pEVar1 = CreateObject(0xf, 2, 0); if (pEVar1 != NULL) { pEVar1->x.HALF.HI = gRoomControls.roomOriginX + xOff; pEVar1->y.HALF.HI = gRoomControls.roomOriginY + yOff; pEVar1->collisionLayer = layer; } } void sub_080A29FC(Entity *parent) { CreateFx(parent, 0x11, 0); } void sub_080A2A08(Entity *parent) { CreateFx(parent, 0x6, 0); } void sub_080A2A14(Entity *parent) { CreateFx(parent, 0xb, 0); } Entity * sub_080A2A20(Entity *parent, u32 form, u32 parameter) { Entity *pEVar1; pEVar1 = CreateObjectWithParent(parent, 0, form, parameter); if (pEVar1 != NULL) { pEVar1->actionDelay = 5; } return pEVar1; } Entity * sub_080A2A3C(Entity *parent, u32 form, u32 subtype, u32 param_4) { Entity *ent; ent = CreateObjectWithParent(parent, 0, form, subtype); if (ent != NULL) { ent->actionDelay = 5; ent->field_0x86 = param_4; } return ent; } Entity * sub_080A2A64(Entity *parent) { Entity *pEVar1; pEVar1 = CreateFx(parent, 0x20, 0); if (pEVar1 != NULL) { pEVar1->spritePriority.b0 = 7; } return pEVar1; }