.include "asm/macros.inc" .include "constants/constants.inc" .section .rodata .align 2 gSpriteAnimations_V1EyeLaser_0:: @ 0812A63C .include "animations/gSpriteAnimations_V1EyeLaser_0.s" gSpriteAnimations_V1EyeLaser_1:: @ 0812A65C .include "animations/gSpriteAnimations_V1EyeLaser_1.s" gSpriteAnimations_V1EyeLaser_2:: @ 0812A665 .include "animations/gSpriteAnimations_V1EyeLaser_2.s" gSpriteAnimations_V1EyeLaser_3:: @ 0812A66E .include "animations/gSpriteAnimations_V1EyeLaser_3.s" gSpriteAnimations_V1EyeLaser_4:: @ 0812A677 .include "animations/gSpriteAnimations_V1EyeLaser_4.s" gSpriteAnimations_V1EyeLaser_5:: @ 0812A680 .include "animations/gSpriteAnimations_V1EyeLaser_5.s" gSpriteAnimations_V1EyeLaser_6:: @ 0812A689 .include "animations/gSpriteAnimations_V1EyeLaser_6.s" gSpriteAnimations_V1EyeLaser:: @ 0812A694 .4byte gSpriteAnimations_V1EyeLaser_0 .4byte gSpriteAnimations_V1EyeLaser_1 .4byte gSpriteAnimations_V1EyeLaser_2 .4byte gSpriteAnimations_V1EyeLaser_3 .4byte gSpriteAnimations_V1EyeLaser_4 .4byte gSpriteAnimations_V1EyeLaser_5 .4byte gSpriteAnimations_V1EyeLaser_6 .4byte 00000000