@ Western Wood Cutscene OBJECT_69 in Castle SCRIPT_START script_Object69TakeoverCutscene BeginBlock _0807F0B4 0x0007 SetEntityPositionRelative 0x0088, 0x0068 CameraTargetEntity EndBlock _0807E778 0x0004 DoFade4 WaitForFadeFinish Wait 0x003c _0807F0B4 0x0004 SetEntityPositionRelative 0x0088, 0x00e0 CameraTargetEntity Wait 0x003c PlayBgm BGM_VAATI_THEME SetSyncFlag 0x00000010 WaitForSyncFlagAndClear 0x00000020 _0807F0B4 0x0004 SetEntityPositionRelative 0x0088, 0x0070 CameraTargetEntity Wait 0x003c SetSyncFlag 0x00000004 WaitForSyncFlagAndClear 0x00000008 _0807F0B4 0x0004 SetEntityPositionRelative 0x0088, 0x00e0 CameraTargetEntity Wait 0x003c SetSyncFlag 0x00000010 WaitForSyncFlagAndClear 0x00000020 _0807F0B4 0x0004 SetEntityPositionRelative 0x0088, 0x0070 CameraTargetEntity Wait 0x003c SetSyncFlag 0x00000010 WaitForSyncFlagAndClear 0x00000020 SetSyncFlag 0x00000004 WaitForSyncFlagAndClear 0x00000008 SetSyncFlag 0x00000010 WaitForSyncFlagAndClear 0x00000020 _0807E778 0x0004 DoFade5 WaitForFadeFinish SetSyncFlag 0x00000010 LoadRoomEntityList gUnk_080FCE30 StopBgm Wait 0x0078 _0807E778 0x0004 DoFade4 WaitForFadeFinish PlayBgm BGM_DIGGING_CAVE SetSyncFlag 0x00000040 WaitForSyncFlagAndClear 0x00000080 SetSyncFlag 0x00000001 WaitForSyncFlagAndClear 0x00000002 SetSyncFlag 0x00000004 WaitForSyncFlagAndClear 0x00000008 SetSyncFlag 0x00000200 Wait 0x003c SetSyncFlag 0x00000004 WaitForSyncFlagAndClear 0x00000008 _0807E778 0x0004 DoFade5 WaitForFadeFinish StopBgm SetRoomFlag 0x0000 DoPostScriptAction 0x0006 SCRIPT_END