/** * @file fireballChain.c * @ingroup Objects * * @brief Fireball Chain object */ #define NENT_DEPRECATED #include "entity.h" #include "functions.h" #include "global.h" #include "projectile.h" #include "projectile/winder.h" void FireballChain(Entity* this) { WinderEntity* newSegment; Entity* parent; Entity* child; s32 i; s32 j; if (gEntCount > 0x42) { return; } for (i = 0; i < 5; i++) { u16* tmp; newSegment = (WinderEntity*)CreateProjectile(WINDER); if (i == 0) { child = parent = &newSegment->base; } newSegment->base.type = i; newSegment->base.parent = parent; newSegment->base.child = child; CopyPosition(this, &newSegment->base); for (j = 0, tmp = newSegment->positions; j < WINDER_NUM_SEGMENTS; j++) { *tmp++ = this->x.HALF.HI; *tmp++ = this->y.HALF.HI; } child = &newSegment->base; } DeleteThisEntity(); }