#include "object.h" #include "functions.h" extern void (*const gUnk_0811EE38[])(Entity*); void Button(Entity* this) { gUnk_0811EE38[this->action](this); } extern u32 sub_08081E3C(Entity*); void sub_08081AE0(Entity* this) { COLLISION_OFF(this); this->updatePriority = PRIO_NO_BLOCK; this->y.HALF.HI++; if (this->cutsceneBeh.HWORD != 0) { this->collisionLayer = this->cutsceneBeh.HWORD; } this->field_0x74.HWORD = (((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3F) | ((((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 0x3F) << 6); this->field_0x70.HALF.HI = GetTileType(this->field_0x74.HWORD, this->collisionLayer); if (this->type == 0 && CheckFlags(this->field_0x86.HWORD)) { this->action = 5; SetTileType(0x7A, this->field_0x74.HWORD, this->collisionLayer); } else { if (sub_08081E3C(this)) { this->action = 2; } else { this->action = 1; } } } void sub_08081B84(Entity* this) { if (sub_08081E3C(this)) { this->action = 2; this->field_0x70.HALF.HI = GetTileType(this->field_0x74.HWORD, this->collisionLayer); } } u32 sub_08081CB0(Entity*); void sub_08081FF8(Entity*); void sub_08081BAC(Entity* this) { if (sub_08081CB0(this)) { this->subAction = 0; this->actionDelay = 0xA; RequestPriorityDuration(this, 0xA); sub_08081FF8(this); if (this->type == 1) { this->action = 3; } else { this->action = 5; } } } u32 sub_08081F7C(Entity*, u32); u32 sub_08081D28(Entity*); void sub_08081E6C(Entity*); void sub_08081BE0(Entity* this) { if (!sub_08081F7C(this, 0x78)) return; if (!sub_08081D28(this)) { this->action = 4; this->field_0xf = 1; if ((gPlayerState.heldObject == 2) || (!(gPlayerState.field_0x34[1] & 0x80))) { this->actionDelay = 0x18; } else { this->actionDelay = 0x8; } } else { sub_08081E6C(this); } } void sub_08081C30(Entity* this) { if (this->actionDelay != 0) { this->actionDelay--; if (this->field_0xf != 0) { this->field_0xf = 0; SetTile(0x4035, this->field_0x74.HWORD, this->collisionLayer); } if (sub_08081CB0(this)) { this->action = 3; this->actionDelay = 0; } } else { this->action = 2; ClearFlag(this->field_0x86.HWORD); SetTileType(0x77, this->field_0x74.HWORD, this->collisionLayer); SoundReq(SFX_10C); } } void sub_08081C98(Entity* this) { if (sub_08081F7C(this, 0x7a)) { sub_08081E6C(this); } } Entity* sub_08081D74(Entity*); u32 sub_080001DA(u32, u32); u32 sub_08081CB0(Entity* this) { u16 tmp; if (sub_08081D74(this)) { this->field_0x70.HALF.LO = -1; if (GetTileType(this->field_0x74.HWORD, this->collisionLayer) == 0x4035) { sub_0807B7D8(0x78, this->field_0x74.HWORD, this->collisionLayer); } return 1; } else { tmp = GetTileType(this->field_0x74.HWORD, this->collisionLayer); if (tmp != 0x77 && tmp != 0x79 && tmp != 0x4035) { this->field_0x70.HALF.LO = sub_080001DA(this->field_0x74.HWORD, this->collisionLayer); return 1; } } return 0; } u32 sub_08081D28(Entity* this) { if (sub_08081D74(this)) { this->field_0x70.HALF_U.LO = 0xFFFF; return 1; } else { if (this->field_0x70.HALF_U.LO == 0xFFFF) { return 0; } if (sub_080001DA(this->field_0x74.HWORD, this->collisionLayer) != this->field_0x70.HALF_U.LO) { return 0; } } return 1; } extern u32 sub_080002E0(u32, u32); extern Entity* gPlayerClones[3]; u32 sub_08081E0C(Entity*); Entity* sub_08081D74(Entity* this) { Entity* ent; if (sub_080002E0(this->field_0x74.HWORD, this->collisionLayer) == 0xF) { return 0; } ent = 0; if (sub_08081E0C(this)) { if (!(gPlayerState.flags & 0x10) && !(gPlayerState.flags & PL_MINISH)) { ent = &gPlayerEntity; } } else { if (gPlayerState.flags & PL_CLONING) { if (EntityInRectRadius(this, gPlayerClones[0], 5, 6)) { ent = gPlayerClones[0]; } else if (EntityInRectRadius(this, gPlayerClones[1], 5, 6)) { ent = gPlayerClones[1]; } else if (EntityInRectRadius(this, gPlayerClones[2], 5, 6)) { ent = gPlayerClones[2]; } } } this->child = ent; return ent; } u32 sub_08081E0C(Entity* this) { Entity* tmp = &gPlayerEntity; if (tmp->z.HALF.HI != 0 || !sub_08079F8C()) { return 0; } else { return EntityInRectRadius(this, tmp, 5, 6); } } extern u16 gUnk_0811EE50[]; u32 sub_08081E3C(Entity* this) { u16* tmp1; int tmp2; tmp2 = GetTileType(this->field_0x74.HWORD, this->collisionLayer); tmp1 = gUnk_0811EE50; do { if (*tmp1 == tmp2) return 1; } while (*++tmp1); return 0; } u32 sub_08081F00(u32*, u32*); extern u16 gMapDataTopSpecial[0x2000]; extern u16* GetLayerByIndex(u32); extern u16 gUnk_02019EE0[]; NONMATCH("asm/non_matching/button/sub_08081E6C.inc", void sub_08081E6C(Entity* this)) { u32 r4; u16 *tmp, *r1; u16* tmp2; u32 r6 = this->field_0x74.HWORD; u32 r5 = this->collisionLayer; u32 tile = GetTileType(r6, r5); if (tile < 0x4000) return; r1 = GetLayerByIndex(r5); r4 = (this->type == 0 ? 0x7a : 0x78); tmp = r1 + 0x3802; r1 += 0x3002 + r4; tmp = tmp + (*r1 << 2); tmp2 = (r5 == 2 ? gMapDataTopSpecial : gUnk_02019EE0); tmp2 += (((0x3f & r6) << 1) + ((0xfc0 & r6) << 2)) << 1; if (sub_08081F00((u32*)tmp2, (u32*)tmp)) return; SetTileType(r4, r6, r5); SetTile(tile, r6, r5); } END_NONMATCH u32 sub_08081F00(u32* unk1, u32* unk2) { if (*unk1 != *unk2) return 0; if (unk1[0x40] != unk2[1]) return 0; return 1; } void sub_08081F24(Entity* this) { Entity* fx = CreateFx(this, FX_DASH, 0x40); if (fx) { fx->updatePriority = PRIO_NO_BLOCK; fx->x.HALF.HI += 7; fx->y.HALF.HI += 5; } fx = CreateFx(this, FX_DASH, 0x40); if (fx) { fx->updatePriority = PRIO_NO_BLOCK; fx->x.HALF.HI -= 7; fx->y.HALF.HI += 5; } } u32 sub_08081F7C(Entity* this, u32 r7) { u16 tmp; if (this->actionDelay == 0) return 1; if (--this->actionDelay > 6) { if (this->child) this->child->spriteOffsetY = -4; } else { if (this->actionDelay == 6) { SetFlag(this->field_0x86.HWORD); SetTileType(r7, this->field_0x74.HWORD, this->collisionLayer); sub_08081F24(this); SoundReq(SFX_10C); if (this->field_0x70.HALF_U.LO != 0xFFFF) SetTile(this->field_0x70.HALF_U.LO, this->field_0x74.HWORD, this->collisionLayer); return 0; } } return 1; } extern void sub_080044AE(Entity*, u32, u32); void sub_08081FF8(Entity* this) { u32 direction; u32 i; if (this->child != &gPlayerEntity) return; direction = GetFacingDirection(this->child, this); sub_080044AE(this->child, 0x200, direction); for (i = 0; i < 3; i++) { if (gPlayerClones[i]) { sub_080044AE(gPlayerClones[i], 0x200, direction); } } }