@ Zelda intro in front of links house SCRIPT_START script_ZeldaOutsideLinksHouse BeginBlock SetEntitySpeed 0x0180 DoPostScriptAction 0x000a Call sub_08066D04 Call sub_08066D14 SetEntityPositionRelative 0x01e8, 0x0180 SetAnimationState 0x0004 DoPostScriptAction 0x0000 EndBlock WaitForSyncFlagAndClear 0x00000001 Call sub_08066E08 SetPlayerIdle MessageFromTargetPos TEXT_PROLOGUE, 0x10, 0x000c WaitUntilTextboxCloses SetSyncFlag 0x00000002 script_08014D1E: EndBlock BeginBlock @ Left of links house CheckPlayerInRegion 0x01d8, 0x0160, 0x3050 JumpIfNot script_08014D1E EndBlock SetPlayerIdle Call WaitForPlayerNormal Call DisablePauseMenuAndPutAwayItems MessageNoOverlap TEXT_PROLOGUE, 0x12 WaitUntilTextboxCloses WalkNorth 0x0040 SetAnimationState 0x0004 Call sub_08066E08 SetEntityPositionRelative 0x01f8, 0x00c8 Call EnablePauseMenu EnablePlayerControl script_08014D60: @ Between trees CallWithArg sub_0807F6B4, 0x000000e8 JumpIf script_08014D60 SetPlayerIdle Call DisablePauseMenuAndPutAwayItems MessageNoOverlap TEXT_PROLOGUE, 0x13 WaitUntilTextboxCloses WalkNorth 0x0040 SetAnimationState 0x0004 DoPostScriptAction 0x0000 SetEntityPositionRelative 0x01e8, 0x0028 Call EnablePauseMenu EnablePlayerControl script_08014D96: @ Before hyrule town entry CheckPlayerInRegion 0x01f8, 0x0028, 0x2040 JumpIfNot script_08014D96 SetPlayerIdle Call WaitForPlayerNormal Call DisablePauseMenuAndPutAwayItems MessageNoOverlap TEXT_PROLOGUE, 0x14 WaitUntilTextboxCloses WalkNorth 0x0018 SetLocalFlag SOUGEN_01_ZELDA Call EnablePauseMenu EnablePlayerControl DoPostScriptAction 0x0006 SCRIPT_END