@ Intro Assembly King Daltus SCRIPT_START script_KingDaltusAtAssembly BeginBlock Call SetPriorityMessage SetEntitySpeed 0x0100 SetAnimationState 0x0004 DoPostScriptAction 0x0000 _0807E9D4 DoPostScriptAction 0x000a EndBlock WaitForSyncFlagAndClear 0x00000080 SetAnimationState 0x0004 WalkSouth 0x0008 SetAnimation 0x0004 MessageFromTargetPos TEXT_PROLOGUE, 0x50, 0x000e WaitUntilTextboxCloses DoPostScriptAction 0x0000 SetSyncFlag 0x00000100 WaitForSyncFlagAndClear 0x00000080 SetAnimation 0x0004 MessageFromTargetPos TEXT_PROLOGUE, 0x52, 0x000e WaitUntilTextboxCloses DoPostScriptAction 0x0000 SetSyncFlag 0x00000100 WaitForSyncFlagAndClear 0x00000080 SetAnimationState 0x0006 SetAnimation 0x0005 MessageFromTargetPos TEXT_PROLOGUE, 0x54, 0x000e WaitUntilTextboxCloses DoPostScriptAction 0x0000 SetSyncFlag 0x00000100 WaitForSyncFlagAndClear 0x00000080 SetAnimationState 0x0004 SetSyncFlag 0x00000100 WaitForSyncFlagAndClear 0x00000080 SetAnimation 0x0004 MessageFromTargetPos TEXT_PROLOGUE, 0x56, 0x000e WaitUntilTextboxCloses DoPostScriptAction 0x0000 SetSyncFlag 0x00000100 WaitForSyncFlagAndClear 0x00000080 SetAnimation 0x0004 MessageFromTargetPos TEXT_PROLOGUE, 0x57, 0x000e WaitUntilTextboxCloses DoPostScriptAction 0x0000 SetSyncFlag 0x00000100 WaitForSyncFlagAndClear 0x00000080 SetAnimation 0x0004 MessageFromTargetPos TEXT_PROLOGUE, 0x58, 0x000e WaitUntilTextboxCloses DoPostScriptAction 0x0000 SetSyncFlag 0x00000100 WaitForSyncFlagAndClear 0x00000080 SetAnimation 0x0004 MessageFromTargetPos TEXT_PROLOGUE, 0x5c, 0x000e WaitUntilTextboxCloses DoPostScriptAction 0x0000 SetSyncFlag 0x00000100 script_0800917C: CheckEntityInteractType JumpIfNot script_0800917C SetPlayerIdle FacePlayer Call sub_0806673C WaitUntilTextboxCloses Wait 0x000f EnablePlayerControl Jump script_0800917C