@ Intro Assembly Player gets Sword SCRIPT_START script_PlayerGetSword SetInventoryValue ITEM_SMITH_SWORD, 0x0001 CallWithArg PutItemAnySlot, ITEM_SMITH_SWORD PlaySound SFX_ITEM_GET CallWithArg SetPlayerAnimation2, ANIM_GET_ITEM_SWORD Call WaitForPlayerAnim MessageFromTargetPos TEXT_ITEM_GET, 0x01, 0x000e WaitUntilTextboxCloses SetSyncFlag 0x00000020 Call SetPlayerActionNormal SCRIPT_END .2byte 0x0000