@ DHC CUTSCENE_ORCHESTRATOR Kill first Dark Nut SCRIPT_START script_CutsceneOrchestratorKillDarkNut EndBlock script_0800E5D8: CheckLocalFlag 0x0086 JumpIfNot script_0800E5D8 SetPlayerIdle Wait 0x003c SetIntVariable 0x00000905 Call LoadMenu SetRoomFlag 0x0001 Wait 0x001e EnablePlayerControl SCRIPT_END .2byte 0x0000