@ Maybe also DHC Zelda stone? -> gUnk_080FCEBC SCRIPT_START script_ZeldaStoneDHC BeginBlock DoPostScriptAction 0x0007 SetAnimationState 0x0000 DoPostScriptAction 0x0014 EndBlock Wait 0x003c PlaySound SFX_105 Wait 0x003c PlaySound SFX_9B Wait 0x001e MessageNoOverlap TEXT_VAATI2, 0x25 WaitUntilTextboxCloses Wait 0x003c Call sub_08053C84 SCRIPT_END .2byte 0x0000