@ Graveyard Dampe in house SCRIPT_START script_DampeInside CheckEntityInteractType JumpIfNot script_080095DE SetPlayerIdle FacePlayer DoPostScriptAction 0x0001 Call sub_0806BE84 WaitUntilTextboxCloses JumpIfNot script_08009622 PlaySound SFX_ITEM_GET InitItemGetSequence ITEM_QST_GRAVEYARD_KEY MessageFromTarget TEXT_ITEM_GET, 0x3c WaitPlayerGetItem WaitUntilTextboxCloses SetInventoryValue ITEM_QST_GRAVEYARD_KEY, 0x0001 script_08009622: EnablePlayerControl DoPostScriptAction 0x0000 Jump script_080095DE