@ Hyrule Castle Guard guarding entry to garden SCRIPT_START script_GuardEntry3 BeginBlock SetAnimationState 0x0002 _0807E9D4 DoPostScriptAction 0x000a CallWithArg sub_0807F3D8, 0x00000000 EndBlock script_08011A7C: CheckEntityInteractType JumpIfNot script_08011A7C SetPlayerIdle FacePlayer CallWithArg sub_0807F3D8, 0x00000000 @ Check if player has performed great spin. CallWithArg CheckLastSwordMove, 0x00000006 JumpIf script_08011AFA MessageFromTarget TEXT_VAATI, 0x20 WaitUntilTextboxCloses EnablePlayerControl Jump script_08011A7C .2byte 0x0000 BeginBlock SetAnimationState 0x0004 _0807E9D4 DoPostScriptAction 0x000a CallWithArg sub_0807F3D8, 0x00000000 EndBlock script_08011AC4: CheckEntityInteractType JumpIfNot script_08011AC4 SetPlayerIdle FacePlayer CallWithArg sub_0807F3D8, 0x00000000 MessageFromTarget TEXT_VAATI, 0x22 WaitUntilTextboxCloses EnablePlayerControl Jump script_08011AC4