@ Hyrule Town Beedle SCRIPT_START script_Beedle BeginBlock SetAnimationState 0x0004 SetAnimation 0x0000 DoPostScriptAction 0x000a Call SetPriorityMessage EndBlock script_08010502: CheckEntityInteractType JumpIfNot script_08010502 SetPlayerIdle Call DisablePauseMenuAndPutAwayItems FacePlayer CallWithArg sub_0807F3D8, 0x00000008 CheckRoomFlag 0x000e JumpIf script_0801052E SetRoomFlag 0x000e MessageNoOverlap TEXT_PICOLYTE, 0x10 WaitUntilTextboxCloses script_0801052E: Call Beedle_GetObjectType JumpTable script_08010544, script_08010558, script_08010570, script_08010570, script_0801054C, script_08010564, script_08010570 script_08010544: MessageNoOverlap TEXT_PICOLYTE, 0x0d Jump script_080105E0 script_0801054C: CheckGlobalFlag DRUG_3 JumpIfNot script_080105DC Jump script_08010570 script_08010558: CheckGlobalFlag DRUG_2 JumpIfNot script_080105DC Jump script_08010570 script_08010564: CheckGlobalFlag DRUG_1 JumpIfNot script_080105DC Jump script_08010570 script_08010570: Call Beedle_ConfirmBuyItem CallWithArg ScriptCommand_SaleItemConfirmMessage, 0x00000000 WaitUntilTextboxCloses CheckTextboxResult JumpIfNot script_080105E0 CallWithArg ScriptCommand_CheckShopItemPrice, 0x00000000 JumpIfNot script_080105C4 CheckBottleContaining ITEM_BOTTLE_EMPTY JumpIfNot script_080105CC Call Beedle_IsBottleInInventory JumpIf script_080105D4 MessageNoOverlap TEXT_PICOLYTE, 0x07 WaitUntilTextboxCloses CallWithArg ScriptCommand_BuyShopItem, 0x00000000 WaitPlayerGetItem WaitUntilTextboxCloses MessageNoOverlap TEXT_PICOLYTE, 0x0c Jump script_080105E0 script_080105C4: MessageNoOverlap TEXT_PICOLYTE, 0x09 Jump script_080105E0 script_080105CC: MessageNoOverlap TEXT_PICOLYTE, 0x0a Jump script_080105E0 script_080105D4: MessageNoOverlap TEXT_PICOLYTE, 0x0b Jump script_080105E0 script_080105DC: MessageNoOverlap TEXT_PICOLYTE, 0x0e script_080105E0: WaitUntilTextboxCloses Call EnablePauseMenu EnablePlayerControl Jump script_08010502 .2byte 0x0000 BeginBlock _0807E9D4 DoPostScriptAction 0x000a SetAnimationState 0x0004 DoPostScriptAction 0x0000 EndBlock script_08010602: CheckEntityInteractType JumpIfNot script_08010602 SetPlayerIdle FacePlayer MessageFromTarget TEXT_EMPTY, 0x01 WaitUntilTextboxCloses EnablePlayerControl SetAnimationState 0x0004 Jump script_08010602