@ Hyrule Town Farore SCRIPT_START script_Farore BeginBlock Call Farore_MakeInteractable SetAnimationState 0x0004 DoPostScriptAction 0x0001 DoPostScriptAction 0x000a CheckGlobalFlag GOMAN_RENTED_HOUSE JumpIf script_08011E1A EndBlock script_08011DF2: EndBlock BeginBlock CheckEntityInteractType JumpIfNot script_08011DF2 EndBlock SetPlayerIdle FacePlayer DoPostScriptAction 0x0000 MessageNoOverlap TEXT_HAPPY_HEARTH, 0x14 WaitUntilTextboxCloses EnablePlayerControl SetAnimationState 0x0004 DoPostScriptAction 0x0001 Jump script_08011DF2 script_08011E1A: EndBlock BeginBlock CheckGlobalFlag RENTED_HOUSE_DIN JumpIf script_08011DF2 CheckGlobalFlag RENTED_HOUSE_NAYRU JumpIf script_08011DF2 CheckEntityInteractType JumpIfNot script_08011E1A EndBlock SetPlayerIdle FacePlayer DoPostScriptAction 0x0000 MessageNoOverlap TEXT_GORMAN_ORACLES, 0x04 WaitUntilTextboxCloses CheckTextboxResult JumpIf script_08011E66 EnablePlayerControl SetAnimationState 0x0004 DoPostScriptAction 0x0001 Jump script_08011E1A script_08011E58: CheckEntityInteractType JumpIfNot script_08011E58 SetPlayerIdle FacePlayer DoPostScriptAction 0x0000 script_08011E66: MessageNoOverlap TEXT_GORMAN_ORACLES, 0x07 WaitUntilTextboxCloses SetGlobalFlag RENTED_HOUSE_FARORE EnablePlayerControl SetAnimationState 0x0004 DoPostScriptAction 0x0001 Jump script_08011E58 .2byte 0x0000