@ Hyrule Town Gorman during Kinstone cutscene for first empty house SCRIPT_START script_GormanFirstAppearance BeginBlock SetAnimationState 0x0004 DoPostScriptAction 0x0000 SetEntitySpeed 0x0040 Call SetPriorityMessage EndBlock script_0800BA8E: CheckRoomFlag 0x00ff JumpIfNot script_0800BA8E _0807EDD4 0x02f8, 0x0350 Wait 0x001e DoPostScriptAction 0x0004 Wait 0x003c SetAnimationState 0x0006 Wait 0x001e _0807EDD4 0x02f0, 0x0350 Wait 0x001e MessageNoOverlap TEXT_KINSTONE, 0x00 WaitUntilTextboxCloses Wait 0x0078 Call sub_08054968 SCRIPT_END