@ KINSTONE_SPARK spark in all fusing kinstone cutscenes SCRIPT_START script_KinstoneSparkKinstoneSpark BeginBlock SetEntitySpeed 0x0180 SetAnimation 0x0004 Call sub_080A0B28 EndBlock Wait 0x000a DoPostScriptAction 0x0007 PlaySound SFX_136 script_0800C47A: _0807EE30 JumpIfNot script_0800C47A Wait 0x003c SetRoomFlag 0x00ff SetAnimation 0x0005 Wait 0x000f SCRIPT_END .2byte 0x0000