@ Mountain Great Fairy CUTSCENE_ORCHESTRATOR SCRIPT_START script_GreatFairyBombs BeginBlock EndBlock script_0800B734: Call sub_0808747C JumpIfNot script_0800B734 Call PlayerDropHeldObject SetPlayerIdle Wait 0x000a Call WaitForPlayerNormal StartPlayerScript script_PlayerAtGreatFairy WaitForSyncFlagAndClear 0x00000004 SetRoomFlag 0x0000 WaitForSyncFlagAndClear 0x00000004 CheckLocalFlag 0x00a0 JumpIf script_0800B7A2 MessageNoOverlap TEXT_ITEM_GET, 0x80 WaitUntilTextboxCloses CallWithArg CheckMessageEqual, 0x00000582 JumpIf script_0800B794 CallWithArg sub_08087424, 0x00000001 Wait 0x00b4 Jump script_0800B6A6 script_0800B794: WaitUntilTextboxCloses SetLocalFlag IZUMI_02_FAIRY GivePlayerItem ITEM_BOMBBAG Jump script_0800B698 script_0800B7A2: MessageNoOverlap TEXT_ITEM_GET, 0x90 WaitUntilTextboxCloses SetFadeTime 0x0010 SetFade7 WaitForFadeFinish ModHealth 0x00a0 SetFade6 WaitForFadeFinish MessageNoOverlap TEXT_ITEM_GET, 0x7f WaitUntilTextboxCloses Jump script_0800B6A6 .2byte 0x0000