@ DHC Zelda after defeating V2 SCRIPT_START script_ZeldaAfterDefeatingV2 BeginBlock DoPostScriptAction 0x000a Call sub_08066E38 EndBlock WaitForSyncFlagAndClear 0x00000001 CallWithArg sub_0807F8E8, 0x00000000 SetSyncFlag 0x00000002 script_0800DCD0: CheckRoomFlag 0x0000 JumpIfNot script_0800DCD0 DoPostScriptAction 0x0010 Wait 0x003c DoPostScriptAction 0x0010 SetEntityPositionRelative 0x0078, 0x0068 WaitForSyncFlagAndClear 0x00000001 StopBgm Call sub_08066E50 PlaySound SFX_1C9 Call sub_0807F2D4 PlaySound SFX_1CA Wait 0x003c DoPostScriptAction 0x0004 PlayBgm BGM_SAVING_ZELDA Wait 0x0078 _0807EB44 0x0002 DoPostScriptAction 0x0000 Wait 0x000a _0807EB44 0x0006 Wait 0x000a _0807EB44 0x0002 Wait 0x000a _0807EB44 0x0006 Wait 0x000a _0807EB44 0x0004 DoPostScriptAction 0x0000 Wait 0x003c SetSyncFlag 0x00000002 WaitForSyncFlagAndClear 0x00000001 SetEntitySpeed 0x0100 _0807EEF4 0x0000, 0x0008 _0807EB44 0x0004 DoPostScriptAction 0x0000 Wait 0x001e Call sub_08066E80 _0807EB44 0x0004 DoPostScriptAction 0x0000 SetSyncFlag 0x00000002 WaitForSyncFlagAndClear 0x00000001 DoPostScriptAction 0x0004 Wait 0x003c _0807EB44 0x0002 DoPostScriptAction 0x0000 Wait 0x000a _0807EB44 0x0006 Wait 0x000a _0807EB44 0x0002 Wait 0x000a _0807EB44 0x0006 Wait 0x000a _0807EB44 0x0004 DoPostScriptAction 0x0000 SetSyncFlag 0x00000002 WaitForSyncFlagAndClear 0x00000001 SetEntitySpeed 0x0100 _0807EEF4 0x0000, 0x0080 SCRIPT_END .2byte 0x0000