#define NENT_DEPRECATED #include "entity.h" #include "room.h" #include "asm.h" typedef struct { Entity base; u8 filler[8]; s16 y2; } MacroDecorationEntity; void sub_08097DEC(MacroDecorationEntity*); void sub_08097EA4(MacroDecorationEntity*); void sub_08097EB8(MacroDecorationEntity*); void sub_08097F34(MacroDecorationEntity*); void sub_08097F10(MacroDecorationEntity*); s32 sub_08097F60(MacroDecorationEntity*, s32); void MacroDecoration(Entity* this) { static void (*const actionFuncs[])(MacroDecorationEntity*) = { sub_08097DEC, sub_08097EA4, }; actionFuncs[this->action]((MacroDecorationEntity*)this); } void sub_08097DEC(MacroDecorationEntity* this) { u32 bVar1; u32 uVar2; super->action = 1; UpdateSpriteForCollisionLayer(super); switch (super->type) { case 0: super->x.HALF.HI &= 0xfff0; super->y.HALF.HI &= 0xfff0; sub_08097EB8(this); if (super->type2 == 0) { return; } ChangeObjPalette(super, super->type2 + 0xb); return; case 1: bVar1 = super->frameIndex = super->type2; bVar1 = (bVar1 << 0x18) >> 0x19; switch ((s32)bVar1) { case 2: ChangeObjPalette(super, 0xd); case 0: super->spriteOrientation.flipY = 1; break; case 1: super->spriteOrientation.flipY = 2; super->spritePriority.b0 = 3; ChangeObjPalette(super, 0xb); break; } break; case 2: case 3: super->frameIndex = super->type2; super->spriteSettings.draw = 3; break; default: return; } sub_08097F34(this); } void sub_08097EA4(MacroDecorationEntity* this) { if (super->type) { sub_08097F10(this); } } void sub_08097EB8(MacroDecorationEntity* this) { static const s16 tilePosArray[] = { 0xff7e, 0x4089, 0xff7f, 0x4022, 0xff80, 0x4022, 0xff81, 0x408a, 0xffbe, 0x4022, 0xffbf, 0x4022, 0xffc0, 0x4022, 0xffc1, 0x4022, 0xfffe, 0x4022, 0xffff, 0x4022, 0, 0x4022, 1, 0x4022, 2, 0x408b, 0x3e, 0x4022, 0x3f, 0x4022, 0x40, 0x4026, 0x41, 0x4022, 0x7e, 0x408c, 0x7f, 0x408c, 0x7fff, 0xffff, }; const s16* tilePosPtr; u16 tile = COORD_TO_TILE(super); for (tilePosPtr = tilePosArray; *tilePosPtr != 0x7fff; tilePosPtr += 2) { SetTile((u16)tilePosPtr[1], tile + tilePosPtr[0], 1); } } void sub_08097F10(MacroDecorationEntity* this) { super->y.HALF.HI = this->y2 - sub_08097F60(this, gRoomControls.scroll_y - gRoomControls.origin_y); } void sub_08097F34(MacroDecorationEntity* this) { this->y2 = super->y.HALF.HI + sub_08097F60(this, super->y.HALF.HI - gRoomControls.origin_y); sub_08097F10(this); } s32 sub_08097F60(MacroDecorationEntity* this, s32 arg2) { switch (super->type) { case 1: if (super->frameIndex >> 1 == 1) { arg2 >>= 3; break; } case 2: case 3: arg2 >>= 1; } return arg2; }