#include "entity.h" #include "game.h" void MinishSizedArchway(Entity* this) { if (this->action == 0) { this->action = 1; this->frameIndex = this->type; this->collisionLayer = 2; UpdateSpriteForCollisionLayer(this); if (AreaIsDungeon()) { this->spritePriority.b0 = 1; } } }